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Supergirl: The Drifter

By Ronn A. Mann

FADE IN: EXT. SOLAR SYSTEM The solar system as seen near Pluto's orbit. A small, cigar-shaped spacecraft moves toward the sun. INT. KARA'S SHIP A small, cramped spacecraft. A large bed is the main feature. Lying on the bed is 16-year-old KARA, slim, short hair, sleeping in suspended animation. She wears a long white robe, with no shoes. Several screens line the wall. One shows the ship's trajectory across the solar system, destination Earth, ETA 6 years. Another screen shows Kara's vitals: metabolism: 0.01%, relative age: 16, height: 5'8", etc. Another screen shows the ship's log. The lines have a date/time stamp. The log reads: 5735.21 - Engaging escape-pod #15. 5735.28 - Engaging suspended animation. 5735.37 - Leaving Argo's orbit. 5735.37 - Locating Earth. 5735.37 - Setting course. 5735.49 - Metabolism of 0.01% achieved. 5736.19 - Engine 100% power. Then the log comes to life: 5763.15 - Entering Sun system. 5763.15 - Opening screens. The top of the ship becomes transparent. Sunlight pours in. 5763.16 - Raising metabolism. The Vitals screen shows Metabolism slowly rising to 25%. Energy Absorption (the sun's Energy that Kara has absorbed) begins to rise too, very, very slowly. It's going to take 8 years for it to reach 87%. 5763.22 - Transmissions detected.

2. Another screen shows a quick collage of TV shows. 5763.23 - Engaging cerebral tap. A small device covers Kara's temples. Her eyes begin R.E.M. Several seconds go by. Then an alarm flashes. 5763.28 - Drifter detected, contact 2 years. 5763.28 - Engaging evasive maneuver. INSERT shot of ship. Directional thrusters engage, changing the ship's direction. BACK TO SCENE One screen shows the ship's trajectory changing slowly. There's a red dot (the Drifter) shown too, it's heading for the ship. A sign that reads "contact with Drifter: 2 years" appears below the display. 5763.29 - Engaging protective armor. Kara's robe morphs into an X-men style armor, only white, with boots and covering everything but hands and head, with the "S" symbol etched on the chest. The ship's trajectory continues to change on the screen. ETA to Earth increases. Contact with drifter increases too. After a moment, the ship's trajectory goes around Saturn. ETA to Earth is now 8 years. Contact with Drifter is 8.1 years. 5763.56 - Evasive action completed. EXT. SOLAR SYSTEM Focus on the ship of a moment. PAN BACK until Pluto is but a small dot. Far away, a man in a spacesuit (no helmet) floats in the direction of Kara's ship. EXT. EARTH'S HIGH ORBIT SUPER: 8 years later. Orbital Space Station Komodo. A large space station in high orbit around Earth. A space shuttle is parked in the station's airlock. JEFF DUNCAN, is near the shuttle, inspecting it. INT. CONTROL ROOM - KOMODO A series of screens line the wall of the control room.

3. BIFF ALDEN sits in front of one of the screens, showing Duncan outside. CAPTAIN ANDREW MILLAR (tall, mid-forties) and CYNTHIA BELL sit next to another screen, monitoring an experiment with the small nuclear reactor in the station. DUNCAN (O.S.) Inspection completed. The bird is ready to fly. ALDEN (to microphone) Roger that. Return to airlock. The screen shows Duncan moving slowly back to the airlock. Alden uses a joystick to keep the camera on Duncan. A moment later, Alden catches a glimpse of something strange. He pans back the camera and sees the man in spacesuit with no helmet (the Drifter) floating 50 yards away from the station. ALDEN What the... (to Millar) Captain Millar, you have to see this. Millar looks up from his screen. MILLAR What? Alden points to the spacesuit on the screen. Millar stands up and goes to get a closer look. MILLAR (CONT'D) Is Duncan still out? ALDEN He's heading for the airlock. MILLAR (to microphone) Duncan, still out? DUNCAN (O.S.) For another ten seconds. MILLAR (to microphone) How's your O-2? DUNCAN (O.S.) I'm good for 15 more minutes. Why?

4. MILLAR (to microphone) I need you to check on something. EXT. OUTER SPACE - MINUTES LATER Duncan slowly maneuvers toward the man in the spacesuit. We can see the Drifter clearly now. The spacesuit looks old and worn but complete. He has no helmet so we can see the head. A skeletal head looking like one of those shrunken heads but at normal size. The eyes are closed. The nametag on the suit reads "Sergei Velakov." DUNCAN Not one of ours. Looks like an old Russian suit. (beat) Yeah. Nametag says "Velakov." Wow, the head's hideous. (beat) Shouldn't the head explode without a helmet? MILLAR (O.S.) Have some respect for the dead. It could be you out there. DUNCAN Sure, cap, why not. What do you want me to do with it? MILLAR (O.S.) Bring him in. DUNCAN Are you kidding me? BELL (O.S.) Captain, I advice against it. MILLAR (O.S.) We're bringing him in and that's it. We'll keep him in the airlock, seal him in a container and take him back to Earth. That man was a fellow astronaut. He deserves a proper burial and I'm going to make sure he gets one even if I have to dig the grave with my own hands. Is that clear? DUNCAN Roger. Duncan grabs the Drifter by the arm.

5. Suddenly the Drifter's head turns to Duncan. His eyes pop open. DRIFTER Kill me! Kill me! INT. CONTROL ROOM - KOMODO Duncan on the screen, screaming in terror. He activates his jetpack and flies away from the Drifter. His lifeline going wild. Alden uses the joystick to keep the camera on Duncan. MILLAR (to microphone) What happened? Duncan is still screaming. MILLAR (CONT'D) (to microphone) Duncan, WHAT HAPPENED? DUNCAN (O.S.) It's alive! It's alive! MILLAR (to microphone) What do you mean it's alive? DUNCAN (O.S.) (calming a bit) It talked to me. BELL He's hallucinating. MILLAR (to Bell) Calm him down. I'll bring him in. Millar goes to the airlock. BELL (to microphone) Duncan, calm down. Listen to me. You're in vacuum. You couldn't have heard anything. INT. CONTROL ROOM - KOMODO - MINUTES LATER Duncan sits next to Bell and Alden, watching Millar on the screen as he brings the Drifter into the airlock. MILLAR (O.S.) You guys can't hear him, can you?

6. BELL (to microphone) Hear what? CUT TO airlock. DRIFTER Kill me! Kill me! CUT BACK TO control room. We cannot hear the Drifter in the control room. MILLAR (O.S.) Can you see his mouth move? Alden uses the joystick. The image on the screen pans to the Drifter's mouth. It's moving quickly. Mouthing something we cannot make out. DUNCAN I told you I wasn't hallucinating. BELL (to microphone) What's it saying? MILLAR (O.S.) "Kill me." He repeats it over and over. DUNCAN (to microphone) Get that monster out of here! It's going to kill us all. MILLAR (O.S.) Relax. How dangerous can he possibly be when he wants us to kill him? ALDEN (to microphone) Captain, the mouth. It's speaking in Russian. INT. LAB - KOMODO The Drifter lies on the examination table. Millar is the only one here. DR. ANNE LAUNDERS, late thirties, is visible on one of the screens. (She's on Earth, not the station.) Another screen shows the control room, with Alden, Duncan and Bell.

7. Through the whole scene (except for a moment), the Drifter says "kill me!" over and over. LAUNDERS So it speaks in Russian, but you hear it in English. MILLAR Technically, he's not speaking. He doesn't make any sounds, only mouths the words. Alden says he's mouthing "kill me." LAUNDERS How good is his Russian? ALDEN My mother was Russian. LAUNDERS So what? My mother's from Argentina and I don't speak a word of Spanish. ALDEN (in Russian) Screw you, bitch. LAUNDERS Leave mom out of this, okay. Millar moves away from the Drifter toward a tool table next to the wall. He picks up a pair of scissors. The Drifter's mouth continues to move, but we don't hear anything. The Drifter follows Millar with its eyes. MILLAR Here, I cannot hear him. He returns to the Drifter. The "kill me" resumes. MILLAR (CONT'D) But here, it's screaming. LAUNDERS What's that? Like a five-foot radius? MILLAR More or less. I'm guessing it's some kind of a robot. LAUNDERS A psychic robot?

8. MILLAR Maybe. It's not alive. At least it has no intelligence. All it does is scream the same two words over and over. LAUNDERS It follows you with its eyes. MILLAR Just following movement. He waves his hand in front of the Drifter, trying to attract its attention. But the Drifter's eyes remain focused on Millar's. MILLAR (CONT'D) Or maybe not. But it's nothing a robot can't do. He tries to cut the suit with the scissors but can't. LAUNDERS Have you tried talking to it? MILLAR In English and Russian. No response. (beat) Can't cut the suit. LAUNDERS Is it a real suit or some kind of armor? MILLAR Looks like a real Russian suit from 20 years ago but I'm not sure. And I'm not touching it with my bare hands. LAUNDERS Oh, come on. Be a brave little spaceman and touch the evil monster from outer space. I'm sure Captain Kirk would've touched it. Millar shoots Launders a look while he moves back to the tool table. He drops the scissors and picks up a power saw. MILLAR I'll try this first. Millar plugs in the power saw and tries to cut the suit. He can't.

9. INT. CONTROL ROOM FOCUS ON a screen showing the status of the nuclear reactor, including its output in watts. We see Millar in a screen next to this one. Millar starts the power saw again. The reactor's output goes up by 1000 watts. He stops it and the output goes down 1000 watts. He tries the saw again twice. The second time, the reactor's output remains high and begins to increase slowly. A third try and the saw won't stop. The reactor's output increases by the thousands now. The saw burns. Alarms start to blare. ALDEN Power surge! That thing must be sucking our power! Shutting down lab's power grid. Starting reactor shutdown. Emergency lights go on in the lab. DUNCAN Get that thing out of here, Captain! ALDEN Core breach! Core breach! It's trying to restart the reactor. It's going to cause a meltdown! Emergency lights go on everywhere. MILLAR Everyone to the shuttle. I'll kick it out of here. INT. CORRIDOR - MOMENTS LATER Millar pushes the Drifter (on a gurney) to the airlock. He starts to open the inner door manually. Then the Drifter sits up, and grabs Millar by the neck. INT. SHUTTLE Duncan, Alden and Bell sit on their chairs, waiting to hear from Millar. BELL Captain?! Captain, are you there? MILLAR (O.S.) (weakly) Leave... now...

10. Duncan and Alden exchange glances, then start the shuttle. It moves away from the space station. BELL What are you doing? We can't leave without him. Alden and Duncan ignore her. The shuttle moves a thousand yards away from the station. ALDEN Brace for impact. INSERT shot of the space station. The station explodes. The shuttle is a couple of miles away by now. Debris from the station flies everywhere. BACK TO SCENE Alden maneuvers the shuttle, avoiding most debris. The commotion continues for several seconds. Then it stops. The debris is past the shuttle. ALDEN Status? DUNCAN Systems in order. I'd like to check hull integrity myself, but I think we're good for re-entry. ALDEN (beat) Anyone wants to say a word for Captain Millar? BELL He's alive. Bell points to a screen showing a man in a spacesuit (Millar) floating where the space station was. DUNCAN That's the thing. BELL It's the Captain! DUNCAN Not anymore. Millar's body slowly turns to the shuttle. ALDEN It's coming after us.

11. DUNCAN Start re-entry. ALDEN Without checking hull integrity? DUNCAN I'll take my chances. Dr. Launders appears in a screen. LAUNDERS What the hell happened up there? ALDEN Reactor exploded. That thing killed Captain Millar, took his body and it's following us. We're starting re-entry. LAUNDERS How fast is it moving? Can you outrun it? ALDEN (checks screen) It's moving at... wait a minute it's changing course. Now it's... going after the other spacecraft. LAUNDERS What OTHER spacecraft? EXT. OUTER SPACE - EARTH'S ORBIT Kara's ship moves slowly toward Earth. Millar heads for it. In the distance, the shuttle starts re-entry. INT. KARA'S SHIP Kara looks 18 now. She has long hair. She still wears the white armor she had eight years ago. The status log reads: 5771.12 - Approaching Earth. Maneuvering to re-entry position. The ship's directional thrusters kick in and turn the ship so it's underside is facing Earth. 5771.12 - Raising metabolism. Kara's metabolism begins to rise slowly. The Energy Absorption is 87%. Alarms sound.

12. 5771.14 - Debris detected. Engaging evasive action. The debris from the Komodo reaches the ship. The directional thrusters maneuver the ship away from most debris, but a large chunk hits it, damaging the thrusters. 5771.16 - Directional thrusters damaged. Repair time 12 minutes. The ship is out of control, spinning madly as it enters Earth's atmosphere. In a couple of minutes, Kara's metabolism reaches 78%. She opens her eyes dreamily, and sees the ground spinning and approaching at maddening speed. She screams. The ship crashes loudly. BLACK, then INSERT COLLAGE OF IMAGES. Some are scenes seen from a first person POV (Kara's memories). The sound and images are severely distorted to the point that it's almost impossible to make sense of them. All we see are blurs moving around. All we hear is noise, as from a very old cassette tape. Some are scenes from sitcoms and news reports. Then a blurry scene in first person POV. Somebody helping the person into a truck. The male voice sounds odd but it's clear enough. VOICE ...I'll take you to Dr. Danvers' house and he'll have you back on your feet in no... The last scene in the collage is the crash (blurry) as seen by Kara. INT. LINDA'S ROOM - DANVERS' HOUSE - DAY Kara wakes up with a jolt. Panting. Scared. Looks around. She's in an unfamiliar bed in an unfamiliar house. SYLVIA DANVERS, late forties, short, friendly looking, sits on a chair next to the bed. She smiles warmly. SYLVIA Good morning, young lady. KARA (startled) Where am I? (beat, more relaxed) Er... good morning.

13. SYLVIA (chuckles) You are in the residence of Dr. Fred Danvers and wife -- that would be me. I'm Sylvia but you can call me Syl if you want to. You were brought here last night by Wally Dockings who -- incredibly enough -- says you got hit by a meteorite. KARA A meteorite? SYLVIA Well, the thing about Wally is that, er -- he's a really nice guy, don't get me wrong -- but he's a bit slow and he loves all that sci-fi stuff so he tends to make things up from time to time. Kara doesn't really know what to make of that. SYLVIA (CONT'D) And how are you feeling? KARA (beat) Strange. My body feels strange. SYLVIA You have a mild concussion but no broken bones. You'll be back on your feet in no time. Are you hungry? KARA (eager) Yes. Very hungry. SYLVIA Let me tell Fred that you're up and then I'll fetch you some breakfast. KARA Okay. Thanks. Sylvia stands up and heads for the door. SYLVIA By the way, what is your name? KARA (beat, thinks about it) Kara.

14. SYLVIA Well, Kara, the bathroom's over there. (points) Feel free to use it. Sylvia leaves the room. Kara looks around for a moment. Everything seems both terrifyingly unfamiliar and reassuringly familiar. Then she gets off the bed. We hear Sylvia's footsteps as she walks away. A door opens. SYLVIA (O.S.) Fred, she's awake. I'll go make her breakfast. Oh, her name is Kara. FRED (O.S.) I'll be there in a moment. Kara looks around, touching and poking everything. We hear Fred's footsteps. Kara opens the bathroom door, looks at herself in the mirror and gasps in horror. She touches her hair (much longer than she remembers). Looks at her face. Fred enters the room, startles her. KARA What happened to me?! FRED (calmly) Well, Wally says you got hit by a meteorite. All I know for sure is that you got a nasty bump on your head last light. KARA (panicking) Why do I look so old?! Why is my hair so long?! Why can't I remember anything?! INSERT COLLAGE of distorted memories. FRED Calm down. (gets closer) You have -- Kara backs away, terrified. KARA Get away from me! Fred backs away to the door, trying to give Kara some space. Sylvia appears at the door.

15. SYLVIA What happened? Kara turns to look at herself in the mirror again. KARA What did you do to me?! FRED (soothingly) Calm down, Kara. You have a concussion and you just woke up. You're dazed and confused -- Kara turns to Fred. His demeanor calms her down a bit. FRED (CONT'D) And you're in an unfamiliar place, which only makes things worse. But don't worry, I'm a doctor. I want to help you. I want to make you feel better. But you have to help me. You have to calm down. So relax, have some breakfast and let me give you a full checkup. Is that all right with you? Kara stares at Fred for a moment, not really knowing what to do. Then she nods weakly. INT. LINDA'S ROOM - DANVERS' HOUSE - MINUTES LATER Kara sits on the bed, finishing her breakfast, talking calmly to Fred and Sylvia. KARA I don't understand. I'm sure my hair has never been this long. I'm sure I'm younger than I look. I'm sure I'm... 16 years old. FRED Do you remember where you live? KARA No. My memories... some are... hidden. Like they're there but not there. Like when you try to remember someone's name but can't. You know that you know the name but can't quite see it.

16. FRED That's amnesia. It's normal after a concussion. Don't worry about it. Just relax and let the memories return on their own. KARA But some memories... INT. KARA'S HOUSE - ARGO CITY - FLASHBACK A distorted memory in first person POV. Some kind of celebration. A handful of people too blurry to make out sit around the table. Their movement suggests that they're talking and laughing. We can't understand what they're saying (they sound like adults in a "Peanuts" cartoon). KARA (V.O.) I remember this celebration -- my birthday party. I remember it, but it's blurred. I see shapes -- FOCUS on two blurry shapes. A tall one with bluish clothes and dark, short hair. And a shorter one with long, blond hair. KARA (V.O.) -- I know which shape is my father and which is my mother. But I can't see their faces. And when they speak... I almost know what they're saying but all I hear is noise. INT. LINDA'S ROOM - DANVERS' HOUSE - RESUMING FRED That's not amnesia. Maybe... no. Don't worry. (exchanges look with Sylvia) We're going to leave you alone now. Try to relax. Don't try to force the memories. Just relax, lie down, close your eyes. Maybe sleep a little, okay? KARA Okay. Thanks. FRED My pleasure. (stands up) If you need me, I'll be in my office. That's to the right and down the hall.

17. SYLVIA We'll take good care of you, Kara. We're very good at that. Kara smiles. Sylvia takes the food tray away and she and Fred leave the room. Kara lies down, closes her eyes. INSERT some distorted memories. Then a normal, perfectly clear memory: Krypton explodes, taking a large space station (Argo Colony) with it. BACK TO SCENE Kara opens her eyes, startled. EXT. CRASH SITE - DAY SOLDIERS everywhere. A large crater where Kara's ship crashed. The ship itself (twisted but mostly in one piece) is hauled into an army truck. Anne Launders (from the Komodo Scenes) is there, supervising everything. GENERAL MARCUS, a tall, severe-looking man in his fifties arrives in a Jeep. He jumps off the Jeep and heads for Launders. GEN. MARCUS Talk to me, Dr. Launders. LAUNDERS Alien craft of unknown origin. Twelve feet long, five feet wide at the middle. Too small to be a real spacecraft. My guess is that it's some kind of a escape-pod. GEN. MARCUS Is it in one piece? LAUNDERS The inside seems intact. The outer hull and thrusters seem badly damaged by the impact. Although it seems to be repairing itself. GEN. MARCUS How about the occupants?

18. LAUNDERS Nothing inside. But we found humanoid footprints twenty yards away. If they belong to the alien, it means the thing walked out of this crash. GEN. MARCUS Not good. What about Captain Millar? LAUNDERS Haven't shown up yet. Maybe he burnt on re-entry. GEN. MARCUS Don't count on it. I'll go talk to Washington. You setup the search for the two aliens and make sure the place is clean before you go play with the ship. LAUNDERS I know my job, Gen. Marcus. INT. LINDA'S ROOM - DANVERS' HOUSE - DAY Kara lies on the bed. Eyes open. A moment later we hear footsteps, then a knock on a door. FRED (O.S.) Yes? SYLVIA (O.S.) I'm planning on making lasagna for lunch. Any thoughts about that? FRED (O.S.) Sounds great. Ah, remind me to call Jen Summers after five. SYLVIA (O.S.) Got her results? FRED (O.S.) Yeah. She'll just need minor surgery. SYLVIA (O.S.) Thank god. And how's Kara. Be honest. Kara stands up. Walks to the door. Listens intently to the conversation.

19. FRED (O.S.) Physically, she's fit as a fiddle but those blurred memories of hers worry me. They sound like some kind of brain damage. I'd like to run some tests but I don't want to scare her. Not much I could do anyway if it's really brain damage. SYLVIA (O.S.) Oh, poor girl. She looks so nice. I hope she's okay. (beat) She's such a lovely girl. Did you see her eyes? So kind and fiery at the same time. So intelligent... FRED (O.S.) (sternly) Don't do this to yourself, Syl. SYLVIA (O.S.) (getting angry) I'm not doing anything to myself. FRED (O.S.) I saw your eyes when Wally brought her. Syl, she's not Linda. SYLVIA (O.S.) (angry, sobbing) I know that, you miserable old fool! I know she's not my Linda. But is it so horrible for a mother to have hope of seeing her daughter again? FRED (O.S.) (soothingly) Oh, Syl, come here. Kara comes out of the room. She walks down the hallway leading to Fred's office and finds a wall full of family pictures, showing the Danvers and their daughter Linda. One of them is of Linda's fifteenth birthday. Linda is identical to Kara at 16, with similar short hair, only brunette. Kara stares at the pictures, mesmerized. SYLVIA (O.S.) It's that... her eyes...

20. FRED (O.S.) Yeah, yeah. I noticed too. But think about Kara. She doesn't need this now. SYLVIA (O.S.) Yes, you're right. I just... FRED (O.S.) Come on, sit. Let me get you something. SYLVIA (O.S.) (jokingly) Oh, don't you dare go popping pills on me, you quack. FRED (O.S.) You called me a miserable old fool and a quack. If I had half a mind I'd give you a dozen Prozacs. They chuckle. Fred comes out of the office and finds Kara looking at the pictures. Kara turns to Fred. KARA Is that Linda? FRED Yes. This is my daughter Linda. That one was taken on her fifteenth birthday. KARA Where is she? FRED Two weeks after this picture was taken, she went on a boating trip with some of her friends. There was an accident and the boat sank. They never found her body. (beat) She's officially listed as missing but... you know, there's no real chance she's still alive. KARA (apologetic) Sorry, I didn't mean to... I shouldn't have.

21. FRED No, no. It's okay. That was three years ago. I loved my daughter and I miss her like crazy every single day. But -- somehow -- I've managed to accept the thought that I'll never see her again. It hurts. But I can't just ignore the memories and pretend she never existed. That wouldn't heal the pain, it'd just bottle it up; make things more difficult. Fred puts a fatherly hand on Kara's shoulder. Sylvia comes out of Fred's office and walks to them. FRED (CONT'D) So don't worry. I love Linda and I love talking about her. Maybe there's something in her life that might help you get yours back. KARA I don't think I should... Sylvia points to a picture showing seven-year-old Linda sleeping on a couch. SYLVIA This is my favorite. She was seven. It was the first time we let her stay up past eight. We told her she could stay up till nine, to watch the end of the movie. But of course, by eight- twenty she was snoring like a drunken sailor. So Fred took the picture and every time she'd ask to stay up late, Fred would show it to her. Then Linda would glare at him with those beautiful blue eyes and say -- (little girl's voice) "Daddy, you're so mean!" (normal voice) And then storm to her room. Fred and Sylvia smile at the memory. FRED I think there's a picture of Linda glaring at me. She looked so cute.

22. SYLVIA Yes, I think you're right. Why don't you go fetch the album so Kara can take a look at it? EXT. LAKE - DAY A mid-sized lake with calm waters. An OLD MAN and his eleven-year-old grandson, BILLY, fish in the middle of the lake. Billy is bored. He looks at the fish swimming under the boat. All the fish seem to be moving away from the center of the lake. Then EVERY fish in the lake sprints away from the boat. OLD MAN What the heck was that? Millar's body pops up near the boat, face down. BILLY (pointing to Millar) Grandpa! OLD MAN Oh my god! (gets a closer look) I think he's -- MILLAR Go away! OLD MAN He's alive. Billy, help me get him into the boat. Millar continues to talk as the Old Man and Billy haul him into the boat, surprisingly easily. OLD MAN I can't believe it. He can't weight more than ten pounds. MILLAR No! Go away! Kill me! Kill me! Danger! The Old Man begins to row back to shore. OLD MAN Hurry, Billy, we've got to get him to a hospital. MILLAR No! Kill me! Kill me!

23. INT. E.R. LOBBY - LEESBURG MEDICAL CENTER - DAY A NURSE sits in front of the short-wave radio. CHUCK (O.S.) (on radio) This is A-71 calling Leesburg Medical. Over. NURSE This is Leesburg Medical. What have you got for us, Chuck? Over. CHUCK (O.S.) (on radio) We've got a six-foot-two man in his late forties, wearing an astronaut's suit with the nametag "Captain Andrew Millar." He's got no pulse, no respiration. Body temperature fifty-seven degrees and seems to weight about ten pounds. Wanna know the kicker? He's no dead. Over. NURSE You're kidding me, right? Over. CHUCK (O.S.) (on radio) I wish. He's saying "Kill me! Kill me!" It's creeping the hell out of us. You better call the army or something. Over. NURSE How about the X-Files? What's your ETA? Over. CHUCK (O.S.) (on radio) We're ten minutes away. We'll be there in three. INT. CORRIDOR - LEESBURG MEDICAL CENTER - MINUTES LATER Nurses and doctors cart Millar into an E.R. Room. A DOCTOR has a defibrillator ready. Millar is screaming all the way. DOCTOR Cut the suit. NURSE We've tried that. Can't do it.

24. DOCTOR So be it, then. The Doctor uses the defibrillator. Millar absorbs the electricity. DOCTOR (CONT'D) What the... The Doctor tries again, same result. Then Millar absorbs the electricity from the whole room. Lightning bolts shoot from the outlets toward his body. Lights flicker. A moment later the fuse blows up, and the room goes dark. Millar's body glows eerily. DOCTOR Holy sh -- EXT. CRASH SITE - DAY A SOLDIER comes running to Marcus and Launders. SOLDIER They found Captain Millar. Leesburg Medical Center. GEN. MARCUS Pick him up. (to Launders) One alien left. INT. KITCHEN - DANVERS' HOUSE - DAY Sylvia and Kara sit at the kitchen table. Several photo albums lie on it. One of them is open. There's a picture of a young Linda dressed in her school's uniform. SYLVIA This was taken before her first day of school. She was so happy. She was going to be a big girl and do big girl stuff. Then we told her she was supposed to go to school alone; we weren't going to be there with her -- and she cried for an hour. Finally we convinced her that she was going to be with all her little friends, playing with them most of the time, and that big girls didn't need mommy and daddy around while they play with their friends. (MORE)

25. SYLVIA (CONT'D) So she calmed down and promised no to cry the next day. And she didn't. We walked her to school, hugged her and kissed her good- bye. She looked heart-broken, but didn't cry. Not while we were around. As soon as we were gone, it was Niagara Falls, of course. But not in front of us. She kept her promise. Both smile. SYLVIA (CONT'D) What about you, Kara? Remember anything about school? KARA I remember schools. Millions of them. The memories flood my mind. They move so fast I can barely grasp them. I remember teachers, students, classrooms. I know most of those memories come from movies or TV shows. I don't feel like any of them are really mine. I don't see myself in any of them. And the blurred memories. They're mine, but I don't understand them. (beat) And when I think about family or home, I remember millions of families and homes, but I don't belong in any of them. I can't see my parents' faces, only blurs. I don't know where I live, or where I came from. I don't... SYLVIA Well, don't worry about homes right now. You're welcome in mine for as long as you need. And don't worry about money or food or clothes either. You're our guest here. And talking about food, I was supposed to bake lasagna, wasn't I? Too late for that. How about we swing by the town and pick up something for lunch? Maybe buy you some clothes too. You must be melting inside that outfit.

26. KARA Oh, no. The armor is quite comfortable. SYLVIA ...armor --? KARA (realizing) Yes... it is an armor. Kara looks at some of the pictures in the album. One shows Linda wearing a tank top and jeans. Kara's white armor morphs into the same tank top and jeans. Sylvia can't believe it. SYLVIA How... how did you do that? KARA I just remembered. I can change the armor's shape at will. Sylvia stares at Kara for several seconds before she speaks. SYLVIA (chuckles, nervous) Well, we -- we still need food. Let's go. Maybe you'll remember something else while in town. EXT. DIRT ROAD - DAY WALLY DOCKINGS, chubby, late thirties, eyes like Forrest Gump's, drives his pickup truck through a dirt road. A dozen SOLDIERS block the road twenty yards ahead. One Soldier motions Wally to stop. He does so. SOLDIER #1 I'm sorry, sir, but there's been a chemical spill near Connor Hill and all roads are closed. WALLY Near Connor Hill? You mean where the meteorite crashed last night? Soldier #1 exchanges looks with the other soldiers. SOLDIER #1 Sir, there's only a chemical spill. If you please turn around your vehicle...

27. WALLY What happened to the meteorite? SOLDIER #1 Sir, there's no meteorite, only a -- WALLY What do you mean no meteorite? I saw it crash with my own two eyes. I saw the crater it made where it crashed. I even picked up the pretty lady that got hit by it. SOLDIER #1 Pretty lady? What did you do with her? The other soldiers whisper into their radios. WALLY I took her to Dr. Danvers house, of course. She looked pretty dizzy. I think the meteorite hit her real hard. A Jeep appears from the road ahead, it stops next to Wally's pickup. Soldier #2 jumps out of the Jeep and opens the door on Wally's pickup. SOLDIER #2 Sir, would you mind coming with us? WALLY Why? What do you want with me? EXT. CRASH SITE - MINUTES LATER Launders and Marcus stand twenty yards from the crater left by Kara's ship. They look at some footprints. LAUNDERS ... and judging by the depth and distance of the prints, our alien must be about six-foot-five and weigh over four hundred pounds. A soldier comes rushing. SOLDIER Gen. Marcus, they're bringing a man who claims he picked up a pretty lady that got hit by a meteorite that crashed here last night.

28. GEN. MARCUS A pretty lady? (to Launders) A six-foot-five, four hundred pound pretty lady? LAUNDERS Who are you to judge? SOLDIER Captain Devlin said the guy sounds like Forrest Gump. GEN. MARCUS Did Mr. Gump say what happened to the pretty lady? SOLDIER He said he took her to Dr. Danvers' house. We got his address from the phone book. He lives a couple of miles outside Leesburg. The Jeep with Wally arrives. GEN. MARCUS (to Launders) Take two squads to the doc's house. Capture her, kill her -- your choice. I'll wring a description out of Forrest. LAUNDERS Okay. Launders motions to a group of soldiers and walks to a nearby Jeep. Wally stares at the crater. WALLY (to soldier) I told you there was a meteorite! Marcus walks to join Wally. GEN. MARCUS No, my good man, what crashed here last night wasn't a meteorite, it was a spacecraft -- an alien spacecraft. WALLY Wow. Are you kidding me?

29. GEN. MARCUS No, Mr. Gump. I'm a General of the U.S. Army. I assure you I have no sense of humor. WALLY My name ain't Mr. Gump. It's Wally. GEN. MARCUS Well, Wally, tell me about this pretty lady you picked up last night. WALLY The one that got hit by the meteorite? GEN. MARCUS No, the one that walked out of the spacecraft that crashed here last night. WALLY You mean she's an alien? GEN. MARCUS Exactly. By the way, did you see the movie "Species"? WALLY Of course I saw it! I've seen every sci-fi movie ever made. GEN. MARCUS That's very convenient. Now would you please come with me. We'll sit down, have a nice, hot cup of coffee and talk about aliens and national security. EXT. DANVERS' HOUSE - DAY The Danvers house lies about two miles away from the town itself. Two jeeps loaded with Soldiers and Launders approach the house. Launders motions them to stop 50 yards away from the house. LAUNDERS Lock the perimeter and become invisible. Launders takes off her lab coat, drops it in the Jeep and gets off.

30. LAUNDERS (CONT'D) I'll check if the alien's still here. The Soldiers move around the perimeter of the house. Launders walks to the front door, turns around, makes sure none of the soldiers is visible, then knocks on the door. Fred answers the door a moment later. FRED Good morning, how may I help you? LAUNDERS Are you Dr. Fred Danvers? FRED Yes. LAUNDERS Oh, thank god. My name is Hannah David, I just spoke to a man named Walter -- or Wally -- Dockings. He said he brought my niece here last night. She's 20 years old, five-foot-nine, has long blond hair and was wearing a white outfit. Is she okay? FRED Oh yeah. Wally brought her last night. Don't worry, she's okay. Had a mild concussion but that's all. LAUNDERS Can I see her? FRED Well... Fred notices that there's no car (how did she get there?) and sees a soldier's boot, hiding behind a tree. FRED (CONT'D) What was her name? Cindy... Cynthia? LAUNDERS Sylvia. Sylvia David. FRED Yeah, Sylvia. She was feeling so well that she left about two hours ago. I told her she should get a full checkup at the hospital, but she said she just wanted to go home.

31. LAUNDERS Oh, I see. Well, Dr. Danvers, thank you for taking care of my niece. If you care to tell me the total of your bill, I'll make sure to send you a check. FRED (smiling) Forget that. It was my pleasure to help her. LAUNDERS Thank you. Fred goes back into the house. Launders walks away. A SOLDIER approaches her. SOLDIER There's nobody else in the house. LAUNDERS I guessed that much. Launders walks to the Jeep and picks up her lab coat. She fishes the radio from the pocket. LAUNDERS (CONT'D) (to radio) Gen. Marcus? Launders climbs into the Jeep, which drives away. GEN. MARCUS (O.S.) (on radio) Found her? LAUNDERS (to radio) She left. Danvers says she went home but he's lying. I'm sure he didn't believe I was her aunt. GEN. MARCUS (O.S.) (on radio) Her aunt? That's the best you could come up with? LAUNDERS (to radio) I'm a scientists, not a General. I'm not that good at lying.

32. GEN. MARCUS (O.S.) (on radio) Then get your butt back to the base and start on Millar and the spacecraft, and leave the alien hunting to the pros. LAUNDERS (to radio) Aye, aye, mon capitan. GEN. MARCUS (O.S.) (on radio) Don't call me Captain. EXT. STREET - LEESBURG - DAY Sylvia drives her car around Leesburg. Kara sits on the passenger's seat, looking around like a tourist. SYLVIA So, how do you like Leesburg so far? KARA I like it. It's nice... cozy. SYLVIA Yeah, it's small. They reach one of those food-by-the-pound places and Sylvia parks the car. SYLVIA (CONT'D) We're here. Any food preferences? KARA I don't remember what food I like. They both get out of the car. SYLVIA Then let's buy a bit of everything and find out. KARA Okay. Kara looks around and finds a small park a couple hundred yards away. Something there catches her eye. Two kids (a boy and a girl) play there. The boy has a Superman action figure. Kara stares at the action figure. She takes a few steps toward the park, then stops and turns to Sylvia. KARA (CONT'D) May I...?

33. SYLVIA Sure, go ahead. Take all the time you need. I'll wait for you inside. Kara begins to walk to the park again, eyes fixed on the action figure. INSERT COLLAGE of images from news reports on Superman. A MAN sits on a bench across the street, reading a newspaper. He turns to Kara. He has an earpiece like an FBI agent. The man turns the page on the newspaper. There's a sketch of Kara in that page instead of the news. He presses a button on his earpiece. MAN (quietly) Spotted tall blonde. Matches description. Walking down Main and Second. Heading for the Centennial Park. EXT. CENTENNIAL PARK Kara approaches the BOY. The memories keep on flashing, too fast to make sense. The Boy plays with the action figure. He hasn't noticed Kara. The GIRL plays with her dolls, who are cooking something in a small toy kitchen. Kara watches them in silence for a moment. BOY Take that you evil monster! The Superman action figure attacks a weird green monster. GIRL Now we can bake the cake, Martha. The Boy looks up, notices Kara. She goes down to one knee, points at the action figure. KARA Is that Superman? BOY Of course! Who did you think he was? KARA Do you know anything about him?

34. BOY Do I? I know everything about Superman! (sales pitch) Superman, the last son of Krypton, who came to Earth as a baby and grew up to be the greatest hero ever. The true champion of truth, justice and freedom -- Only one word registered in Kara's mind. KARA Krypton? BOY What? You didn't know Superman was from Krypton? INSERT FLASHBACK: Krypton exploding, destroying Argo Colony. BACK TO SCENE KARA Krypton... Krypton was destroyed. BOY Yeah, of course it was -- Two Jeeps arrive. Eight soldiers total. All jump off the Jeeps, aiming weapons at Kara. Two soldiers have net- throwers, the rest have machine guns. SOLDIER #1 Get away from the children! Kara stands up, moves away so the guns aim away from the children. She looks at the guns. Doesn't like what she sees. KARA (getting angry) What do you want? SOLDIER #1 Come with us. KARA Where!? Soldier #1 motions to Soldier #2 and he fires his net- thrower. The net is a temper-steel mesh with a dozen weights. The net falls on Kara, trapping her for a second. She breaks it effortlessly. Now she's very angry.

35. KARA Why do you attack me!? Soldier #1 motions again and now two nets fly to Kara. She uses her heat vision to split them in mid-air. She's furious now. Two Soldiers fire their machine guns. Kara covers herself with her hands instinctively. The bullets bounce off her body. All the Soldiers fire their machine guns. Kara stops covering herself with her hands. Bullets bounce everywhere. A Soldier climbs back into the Jeep, and tries to ram Kara. She stops the Jeep dead. KARA Leave me alone! The Soldier jumps out of the Jeep just before Kara sends it flying a hundred yards into the air. Two Soldiers get a bazooka from the other Jeep, load it and aim it at Kara. They fire. Kara swats the rocket easily. The rocket hits a tree behind her and explodes. The tree falls toward the kids. They scream in terror. She turns around, sees the tree falling toward the kids. She flies and catches it in mid-air. The Soldiers scamper into the remaining Jeep and speed away. Kara watches them go away, then lands and places the tree safely on the ground. She calms down. KARA (to kids) Are you okay? BOY Wow! How did you do that? KARA I'm from Krypton too. GIRL So you're Supergirl? KARA Supergirl? (smiles) Well... maybe. GIRL That is sooo cool!

36. BOY But why aren't you wearing a Supergirl outfit, eh? GIRL Yeah, you need to wear one. Definitively. KARA What do you mean? The Boy shows her the Superman action figure. BOY Like this one. Kara looks down on herself and her armor changes into a SuperMAN outfit. BOY No, no. That's a Superman outfit. GIRL Yeah, you need a SuperGIRL outfit. The Girl shows one of her dolls, with a red miniskirt. GIRL (CONT'D) See. Kara changes the armor into a Supergirl outfit. SUPERGIRL Like this? BOY Perfect! GIRL Cool! BOY Now you're ready to fight monsters and stuff. Supergirl chuckles. She looks around. SUPERGIRL I have to go now. Those men might come back and I don't want to hurt them. (beat) Thanks. You've been very helpful. KIDS Bye, Supergirl.

37. Supergirl flies away, waving at the kids, who stare at her for a moment before going back to play. The Girl plays with her dolls for a moment then turns to the Boy, who's playing with the Superman action figure. The Girl takes a red hanky from her pocket, ties it around the neck of the doll with the red miniskirt. The green monster attacks the Superman action figure. The Girl comes with her improvised Supergirl action figure. GIRL Don't worry Superman, Supergirl will help you! INT. SHIP'S HANGAR - MILITARY BASE - DAY A large hangar inside the base that Marcus commands. The base is pretty much an Area-51 type base, where all the weird stuff ends up. Kara's ship lies on some kind of pedestal. Marcus stands next to it, listening to Launders. LAUNDERS My first guess seems correct. It's probably some kind of escape-pod. It has no weapons and no offensive or defensive capabilities other than repairing itself. This -- (points at translucent part of the hull) -- is the same metal as the rest of the ship. It's translucent for some reason. Probably so its occupant can see where it's going. That screen over there shows the vitals of the occupant. That one seems to show navigational data. Other than that we know nothing. GEN. MARCUS The computer seems operational. LAUNDERS Sure, but it's an alien computer, using alien technology, with information in an alien language. It's almost impossible to get anything useful out of it without help from its occupant. And speaking of which...?

38. GEN. MARCUS We're working on that. Can you open it? LAUNDERS We can breach the hull but the sucker keeps on repairing itself. Again, without its occupant's help it'd be difficult to open it without destroying it. GEN. MARCUS How about Captain Millar? Any progress? LAUNDERS Follow me. INT. CORRIDOR OUTSIDE DRIFTER'S HANGAR - MINUTES LATER A soldier stands guard. There's a basket on a small table in front of the door. Launders places her PDA, watch, radio and cell phone in the basket. LAUNDERS Leave anything with a battery here. We don't want any source of electricity within twenty yards of Millar. Marcus leaves his radio and cell phone on the basket. LAUNDERS (CONT'D) You don't have a pacemaker, do you? GEN. MARCUS No. What about the electricity from our bodies? LAUNDERS He's either unwilling or unable to extract it. Are you done? GEN. MARCUS Yes. INT. DRIFTER'S HANGAR The Drifter (Millar) lies on a pedestal like Kara's ship. He's strapped to the pedestal with thick, metal cable. Launders and Marcus walk toward Millar. Launders motions to stop when they're about eight feet away. Millar is looking at them, mouthing something.

39. LAUNDERS Look at his head. He's looking straight at me. He's mouthing the words "kill me" over and over. Just mouthing them, not saying them. He's making no sounds whatsoever. Now take a step. Marcus takes a step. MILLAR Kill me! Kill me! GEN. MARCUS You're going to have to do better than that if you want to impress me. I read your report on Velakov. They walk toward Millar. LAUNDERS When it was on Velakov, the radius was five feet. Now it's almost nine. As Velakov, he only said "kill me" over and over. As Millar, he's reported to have said "go away" and "danger" as well. It's growing stronger. Probably from the electricity he absorbed from the Komodo. GEN. MARCUS Has he said anything besides "kill me" to you? LAUNDERS No. I've tried everything but can't get anything else out of him. GEN. MARCUS Mind if I give it a try? LAUNDERS Knock yourself out. GEN. MARCUS (to Millar) Captain Millar, I'm Gen. Marcus of the U.S. Army. May I have a word with you? MILLAR Kill me! Kill me!

40. GEN. MARCUS Well, Captain Millar, you just survived a nuclear explosion and a fall to Earth all the way from orbital height without so much as a helmet, so unless it turns out you have a weakness for holy water or wooden stakes there's very little chance we could figure out how to kill you without your cooperation. Millar goes silent for a second. Then Millar's head morphs into a thousand different heads, each showing itself only for a millisecond. Some heads are humanoid, most aren't. MILLAR Don't feed him! Don't feed him! LAUNDERS (startled) Wow, you got a response. Millar's outburst stops and his head returns to normal. MILLAR Kill me! GEN. MARCUS (smirking) You see, doc, the trick to dealing with someone with a one- track mind is to find out what he wants and then deny it to him. The GUARD shows at the door. GUARD General. The Guard points to his radio. GEN. MARCUS (to Launders) Now, if you excuse me, I have other business to attend. Marcus walks out of the hangar. INT. CORRIDOR Marcus grabs the radio from the Guard.

41. GEN. MARCUS (to radio) Marcus here. SOLDIER (O.S.) (on radio) We had an encounter with the alien woman. She's bulletproof, and strong enough to send a Jeep flying a hundred yards. After that she left the scene by flying away herself wearing a Superman costume. GEN. MARCUS (to radio) Oh, that's not good. First, I want you to litter the landscape with hi-def radars and keep track of anything flying bigger than a mosquito. Second, take a squad of Exos and tanks, and four cages to the crash site just in case she goes back for her ship. And fuel up another squad of Exos. They're coming with me to Dr. Danvers' house. Priority on the last one. SOLDIER (O.S.) (on radio) Yes, sir. I'm going to need twenty minutes for your Exos and three hours for the radars. GEN. MARCUS (to radio) Take all the time you need. It's not like we're dealing with an alien invasion or anything, right? INT. DRIFTER'S HANGAR MILLAR Don't feed him! LAUNDERS If you don't want me to feed him you're going to have to tell me what he eats. I know he eats electricity but what else? Are the lights feeding him? How about the electricity from my body? Talk to me, Millar, you don't want me to accidentally feed him, do you?

42. MILLAR Don't feed him! LAUNDERS (angry) You know what? I've had it with you. If you don't start talking to me right now I'm going to bring the generator up here and pump three hundred gigawatts into your body. You hear me! Millar's head morphs into a thousand heads again. MILLAR No! No! Don't feed him! LAUNDERS Why shouldn't I feed him?! Why Captain Millar, why? Who is HE?! What is he? Start talking to me or I swear to god I'll hook you to a nuclear reactor! MILLAR No! No! Don't! LAUNDERS Give me a reason, Millar, just one good reason why I shouldn't feed him! Just -- MILLAR Noooo! Millar's head-shifting stops, and for one millisecond we see a completely different face. It's Millar's head, but with an alien expression. Calm, cool, dark and deep. Then Launders looks like she is hit by something (a psychic wave). She covers her face with her hands and screams in pain. INSERT COLLAGE of images in quick succession. Millions of planets. Billions of beings screaming in pain and fear. BACK TO SCENE Launders drops to her knees, still screaming, and then collapses onto the floor. INT. KITCHEN - DANVERS' HOUSE - DAY Supergirl (in costume) sits at the kitchen table, talking to Fred and Sylvia.

43. SUPERGIRL I remember now. I'm from Krypton too. Like Superman. I was born in an orbital colony called Argo. It was like a giant space station. When Krypton was destroyed, it destroyed Argo as well. My father sent me to Earth in one of the escape-pods. My father... before I entered the escape-pod... he blurred my memories. He thought it'd be easier for me to adapt to Earth if I didn't remember anything about Argo or Krypton. (beat) My parents are dead. My friends, relatives, everyone I knew is dead. I can't remember anything about them. Their names, their faces, their voices... their whole existence is nothing more than a blur to me. SYLVIA Oh, Kara, I'm so sorry... Sylvia caresses Kara's shoulder. SYLVIA (CONT'D) Don't worry, we'll help you any way we can. FRED Yes. Think of this as your home. You can stay with us for as long as you need to. SUPERGIRL Thanks. GEN. MARCUS (O.S.) (on bullhorn) Dr. Fred Danvers, this is Gen. Marcus of the U.S. Army speaking. We have your house surrounded and we're authorized to use lethal force if necessary. You have thirty seconds to surrender the woman who was brought to you last night by Walter Dockings. We know she's in there. Do not try to escape or we'll be force to take extreme measures.

44. FRED Damn. I knew that woman was from the army. Hide here, I'll get rid of them. Fred rushes out of the kitchen, leaving the kitchen door closed. SYLVIA Can you get away? Supergirl looks around, using her X-ray vision to see outside the house. SUPERGIRL They have heat-sensing cameras. If I leave, they'll know, and they'll hurt you. SYLVIA Don't worry about us, just go. SUPERGIRL No. I won't let them hurt you. If they try I'll crush them. SYLVIA Oh, don't say that. (beat) Could you really crush them? Supergirl nods and smiles. SYLVIA (CONT'D) Let's hope it doesn't come to that. They remain quiet for a moment. Supergirl listens to the conversation at the front door. SUPERGIRL The General is growing impatient. Please, tell Dr. Danvers to let him in. I have an idea. INT. ENTRY HALL - DANVERS' HOUSE Fred stands at the door, blocking Marcus, who looks like he doesn't want to push Fred away by force but might change his mind in about ten seconds. FRED ...not without a search warrant, you can't! I know my rights. Sylvia walks out of the kitchen.

45. GEN. MARCUS Dr. Danvers, let me put it this way. Do you see that hulking monster standing next to my Jeep? Marcus points outside. REVERSE ANGLE: We see an "Exo" standing next to a Jeep. The Exo is a fifteen-foot-tall, eight-foot-wide robot manned by a soldier inside it. BACK TO SCENE GEN. MARCUS (CONT'D) We call it "Exo," as in exoskeleton. I have five of them surrounding your house. They're armed to their teeth, weigh twenty tons and can lift eighty, and in ten seconds they're going to turn your house into matchsticks if you don't get the hell out of my way, do you understand? SYLVIA Fred... let him in. Fred turns to Sylvia. She looks like she knows what she's talking about, so Fred moves out of the way. Marcus walks in. GEN. MARCUS (to Sylvia) Thank you. (to Soldier) Where is she? The SOLDIER walks in behind Gen. Marcus. He has a heat- sensing camera. SOLDIER Still in the kitchen. Fred and Sylvia exchange glances. Marcus walks to the kitchen. He opens the kitchen door and finds Kara looking exactly like Linda Danvers, including the short brunette hair, wearing jeans and a T-shirt. INT. KITCHEN - DANVERS' HOUSE Kara (as Linda) stands in the middle of the kitchen and for reasons that will become obvious, she won't move from there during this scene. Somehow she appears to be only about five-foot-three.

46. Gen. Marcus slowly walks into the kitchen, eyeing Linda carefully. LINDA (angrily) Gen. Marcus, I want you to stop harassing my parents and leave my house immediately or I'm going to call my good friend Gen. Alexander Eliot Meddings and he'll have you court-martialed faster than you can say "I'm a little teapot, short and stout." Fred and Sylvia walk into the kitchen. They can't believe what they're seeing. GEN. MARCUS (chuckles) Actually, that's a good bluff. Or it would be if Gen. Meddings wasn't my brother-in-law. LINDA You're lying. GEN. MARCUS Of course, but so are you. (beat) So you're Dr. Danvers' daughter? LINDA Yes, I'm Linda Danvers and I wasn't kidding about the court- martial. GEN. MARCUS You look like someone I know... Marcus gets closer, and notices her height. Too short. He looks disappointed. GEN. MARCUS (CONT'D) Maybe not too much, though. Marcus notices the photo albums lying on a counter. GEN. MARCUS (CONT'D) (re: the album) Do you mind? SYLVIA (sarcastically) No, please. And if you want some milk and cookies too just let me know.

47. Marcus flicks through the pages of the album, comparing the photos of Linda to Kara. Then puts the album back on the counter. GEN. MARCUS Would you show me your hands, please? LINDA Why? GEN. MARCUS (smiling) Indulge me. Linda shows him the palm of her hands. Marcus grabs an insignia from his chest and pricks Linda's right palm with the needle. Linda recoils the hand with an "ouch," shakes it, and then shows it to Marcus. There's a drop of blood growing where he pricked her. LINDA (really angry) Now this is assault and battery. Probably emotional distress as well. We're talking twenty- million-dollar lawsuit at least. You're going down, buster. GEN. MARCUS (smiles) I apologize, Ms. Danvers. (to Fred and Sylvia) Doctor, madam, good evening. Marcus turns around and walks out of the kitchen. LINDA Oh, don't dream you're getting away with it this easily. When I'm done with you, you're going to be cleaning toilets in a submarine... We hear the front door as Marcus leaves the house. Linda drops the angry facade and turns to Fred and Sylvia, looking apologetic. LINDA I'm sorry, I know I shouldn't have. Linda's clothes morph into her Supergirl outfit. The blood on Linda's palm turns blue and joins the outfit.

48. LINDA (CONT'D) But it was the only thing that occurred to me. Linda pulls her brunette hair back (it was some kind of hood created by the armor), revealing her long blond hair. SYLVIA Don't worry, Kara. It was a good idea. At least you didn't have to crush anyone. SUPERGIRL And sorry about the floor... Supergirl stands from the holes in the granite floor of the kitchen. (She dug herself five inches into the floor and used the armor to mimic feet at floor level.) SYLVIA (chuckles) I was wondering how you did that... SUPERGIRL I promise I'll fix it. FRED Never mind the floor, that's the least of our problems. You fooled Marcus just now but I'm sure he won't give up that easily. He's going to be looking for you like crazy. I think you should lie low for a while. You shouldn't be seen wearing that outfit either, at least not around the house. SYLVIA Yes, Fred is right. And if you're going to have a normal life, you're going to need an identity. You're going to need a name, a birth certificate, school records, social security, and all that. I'll be easier for you to take Linda's. SUPERGIRL I don't... I don't want to take Linda's life. I just couldn't do that to you. I couldn't do it to Linda...

49. FRED No, Kara, don't worry about Linda. Earth is your home now and your life will be much easier if you use Linda's identity. Don't think of it as taking Linda's life, think of it as honoring it. Especially if you do all the wonderful things you can do wearing that outfit. SYLVIA Don't worry about us either. If someone's going to be telling people she's my daughter, I'd rather it be Supergirl. They all chuckle. SUPERGIRL Thanks. You've been so kind to me. SYLVIA So it's settled -- you're staying with us. (to Fred) Now we have to figure how to tell everyone that Linda is back. (to Supergirl) How do you feel about a party? INT. BACKYARD - DANVERS' HOUSE - NIGHT Linda's Welcome Back party. We'll see only a collage of images from the party, while a touching song plays on the soundtrack. There are about twenty people at the party plus the Danvers and Linda. Most of the adults talk lively to Sylvia. The teens, most of Linda's age, sit around a table, showing Linda the photo albums, pointing at pictures, telling stories, laughing. This is the first time Linda looks truly happy. Fred isn't talking to anyone, he mostly just watches Linda. It's painful for him to watch Kara as Linda, but he tries to cover up. Sylvia, on the other hand, seems to have the time of her life. INT. STREET RICHARD MALVERNE, nineteen, slim, drives his bicycle recklessly through the street heading for the Danvers' house. He looks as on the verge of tears.

50. Richard arrives at the house, drives around it to the backyard and sees Linda. RICHARD Linda! He almost crashes into a tree while trying to stop. He jumps off his bike. Everyone stops talking and turns to him. RICHARD (CONT'D) Linda. Linda turns to him too. She recognizes him by his photos. Richard rushes to her and hugs her. She doesn't quite know how to react to this. RICHARD (CONT'D) Thank god you're alive. MATTIE, eighteen, approaches Richard and Linda. She shoots a look to Richard, but he doesn't see it. MATTIE Rich... Richard pulls back, cups Linda's face with his hands. Linda is mesmerized by his eyes. So deep, so full of emotion, about to burst into tears of joy. RICHARD You're alive... you're alive... MATTIE Rich, she doesn't remember you. She has amnesia. LINDA You're Richard Malverne, right? Linda smiles. Richard takes a step back, releases Linda. RICHARD I'm... I'm sorry, Linda. I... LINDA Don't worry. The hug felt real nice. The party continues. And so does the music on the soundtrack. Richard looks more relaxed, though he can't take his eyes off Linda, who occasionally looks back and smiles at him. Sylvia is smiling ear to ear but Fred looks increasingly ill. Linda notices Fred and feels bad for him.

51. A moment later, Fred excuses himself and goes into the house. Linda follows him with X-rays. He walks to his office and sits down on his chair. He seems in pain. Linda excuses herself and enters the house. INT. FRED'S OFFICE Fred rubs his eyes. There's a knock on the door. LINDA (O.S.) Are you okay? Linda opens the door and peeks in. Fred looks up, forces a smile. FRED Yeah, yeah. Don't worry about me. Go have fun at your party. Linda enters the office, closes the door behind her. LINDA It's me, isn't it? FRED (pained) It's that... you look so much like her... LINDA It's hurting you too much. I can't do this to you. I'm going to tell everyone -- FRED (stands up) No, Kara, don't do that. Fred walks to Linda. He fights back his emotions before he speaks. FRED (CONT'D) Let me tell you something. After the accident, for over a year, I kept hope that Linda was still alive. I would spend hours every night thinking about the million ways she could have survived and about the many reasons why she hadn't contacted us -- maybe she was in a coma, or had amnesia or something else. (MORE)

52. FRED (CONT'D) And the one constant among all that wishful thinking was that my daughter was alone. With all she was going through, I wasn't going to be there for her. So I spent countless nights hoping and praying that someone would help her; someone would give her a hand; take care of her; do for her what I couldn't do. Fred wipes some tears off his eyes. FRED (CONT'D) You're not my daughter, Kara, but you're a lot like her, and not just physically. You're also alone. And I bet I know exactly how your father felt when he sent you here. I'm sure he wished that someone would help you, take care of you, do for you what he couldn't. I can't let him down, Kara. Not after I spent so many nights wishing for someone to help my own daughter. So don't worry about me, okay? I'm fine. And if being Linda makes your life on Earth just a little bit easier, then I'll swear to anyone who asks, on my mother's grave with a hand on the Bible and a smile on my face that you're my Linda. Linda hugs Fred, kisses him on the cheek and smiles. LINDA Thank you. Fred smiles, wraps his arm around her shoulders. FRED Now, Linda, let's go back to your party. And I'm warning you, I'm going to see a big smile on your face even if I have to tickle your toes with a feather. INT. BACKYARD - LATER Back to the party. Linda talks and laughs with her new friends, having a ball. Fred seems more relaxed, having fun. Even Richard seems to be having fun.

53. INTERCUT with Kara's distorted memories from her sixteenth birthday party. The memories look less blurred, you can almost make out the faces of her parents; they look a bit like Fred and Sylvia. And the noise is down, you can't still discern what they are saying though, but the voices of the people in the party sound like the voices of Linda's friends. INT. HOSPITAL ROOM - ARMY BASE - DAY Launders sleeps on the bed. There's a SOLDIER guarding her. A moment later, Launders stirs and wakes up. SOLDIER You okay, Dr. Launders? LAUNDERS What time is it? How long have I been out? SOLDIER You've been here for nine-point- three hours. LAUNDERS Oh, damn. Where's Gen. Marcus? INT. MARCUS' OFFICE - ARMY BASE - MINUTES LATER Launders sits on a chair. Marcus sits behind his desk. LAUNDERS The pain... it's unbelievable. I felt it for just a fraction of a second and it almost made my mind explode. GEN. MARCUS That's what Captain Millar is feeling? LAUNDERS No, not Millar. The alien. Millar is gone. The alien is the one feeling the pain. That thing... is old... very old. Billions of years old. Perhaps it was born during the Big Bang. It's made of energy, not matter. And it's very, very simple. Like a virus. The simplest energy being possible. GEN. MARCUS Why did it absorb Captain Millar?

54. LAUNDERS Just like a virus, it's too simple. It depends on something more complex than itself to perform some functions for it. It uses the matter to store other forms of energy and to perform higher functions like thinking. But the matter decays so it has to renew it constantly. GEN. MARCUS But if Millar is gone, then who the hell did we talk to? Is it the alien that wants us to kill it? And why did it say "don't feed HIM" instead of "don't feed me"? LAUNDERS The alien absorbs intelligent beings because it needs their minds to build a mind for itself. But it can't absorb the whole mind. Their pain, their fears, their emotions, it can't assimilate them. They become a part of the mind the alien can't control. Right now, the whole of the alien's mind is dormant. It requires too much energy to function, but the pieces of minds it can't control are active. The fears, the pains, the emotions of the billions of beings it has absorbed are flashing around its mind, and the alien can feel them. Let me put it this way: the alien is having a nightmare. It is aware but not awake. It can feel but it can't act. And the nightmare is composed of all the pain of a billion beings. (beat) I think it woke up, just for a moment, so it could show me this. GEN. MARCUS So we talked to Captain Millar's emotions, is that it? LAUNDERS Essentially. (beat) Can you imagine what this alien's life feels like? (MORE)

55. LAUNDERS (CONT'D) Imagine that every time you ate meat or chicken or anything, you absorbed all their pain and felt it like it was your own. You can't stop eating because you'd die, but the more you eat the more pain you feel. And this goes on for billions and billions of years... GEN. MARCUS I suppose the alien showed you all this so you'd feel pity and kill it. LAUNDERS No. I think he wants me to wake him up from his nightmare. EXT. FRONT PORCH - DANVERS' HOUSE - DAY The morning after the party. Richard rings the doorbell. Linda opens the door. She smiles. He looks distressed. LINDA Hi, Rich. RICHARD Hi, er... sorry to bother you... but I... can we -- can we talk in private for a second? LINDA Sure. INT. LIVING ROOM - DANVERS' HOUSE - MOMENTS LATER Linda and Richard sit on the couch. RICHARD Linda, I... I wanted you to hear this from me before you heard it from anyone else. I mean, I don't... I don't know how much you remember about the accident or how much they've told you already -- LINDA The accident? Oh, the boating accident.

56. RICHARD Yes, the boating accident. I... it was my fault. I asked my father to let me drive the boat because I wanted to show off in front of you and I was so busy trying to look cool that I never saw the other boat. I'm so sorry, Linda -- LINDA Rich... RICHARD The last three years of my life have been such a mess... I felt so guilty... I barely finished high school, I've seen so many psychiatrists -- Linda puts a soothing hand on his shoulder. LINDA Rich, it's okay. I'm okay. You don't have to feel guilty anymore. He stares at her for a moment. RICHARD I'm so glad you're alive. He goes for the kiss, stops mid-way, then sits back, embarrassed. RICHARD (CONT'D) I -- I forgot. You don't even remember me. I can't just pretend -- I mean, we're different people now. We're older. I'm more psychotic. You look gorgeous... LINDA Oh, thanks. And I'd really like to know you. RICHARD Really? Well, how about, you know, we go to the mall or something? I'm sure the guys are going to be there. LINDA (smiles) I'd love that.

57. RICHARD Great. Er, but, I don't have a car -- I have a thing about, you know, driving. And my bike is... maybe we should ask your dad to give us a ride. LINDA Or we could walk there. RICHARD Sure. That'll work too. Both stand up and head for the door. Linda stops. LINDA Eh... let me tell mom and dad where I'm going first, okay? INT. CONTROL ROOM - ARMY BASE - DAY Dozens of screens line the walls. There's a large Control Table in the center. The Table is actually a touch-sensitive screen. The screens show various parts of the base. One shows the Drifter. Other shows Kara's ship. Others show the various Area-51-type stuff on the base. The Control Table shows a map of the region, with Leesburg on the bottom-left corner and the large army base in the middle. The rest is unforgiving desert. Marcus stands next to the Control Table, talking to Launders. Various soldiers sit in front of the screens, monitoring everything. LAUNDERS Think about it, General. That alien has been around for billions of years. He has seen billions of planets and species. Do you have any idea how much knowledge he could give us? GEN. MARCUS Think about it, doc. That thing survived a nuclear explosion and a fall to Earth. Not to mention that it has a tendency to absorb members of intelligent species, most of whom -- I would presume -- have tried to destroy it and yet it doesn't have so much as a scar. Do you really think it's wise to wake it up?

58. LAUNDERS He's only going to be awake for a few seconds. I only plan to give him a handful of kilowatts. I've taken all the necessary precautions. I have Dent and Martinez with their fingers on the trigger, ready to cut the power on the whole base if necessary. Believe me, General, I'm neither stupid nor suicidal. I know what I'm doing. GEN. MARCUS I'm sure that's what Icarus said to his father. LAUNDERS Be serious. GEN. MARCUS Just be a good mad scientist and perform an autopsy on the guy. LAUNDERS I've told you. That'd only be an autopsy of Millar's body. GEN. MARCUS Well, you're screwed then. Launders thinks about it, tries to find a new angle. LAUNDERS Do you always assume that just because something is powerful it means that it's evil? GEN. MARCUS I'm not assuming it's evil, I'm assuming it's dangerous, and I'm sure the billion minds screaming inside that thing would back me up on that one. LAUNDERS Damn it! I've known you for fifteen years and I consider you a good friend and a fair commander, so I don't want to do this to you. But the truth is, all I have to do is make a phone call to Washington and in five minutes you'll be getting a call from the President ordering you to do what I tell you to do.

59. GEN. MARCUS If the President wants me to feed that thing, he's going to have to come down here himself and kick me out of my own base. LAUNDERS Bernie, trust me -- I know what I'm doing. Marcus gets really angry. He takes a menacing step toward Launders. The soldiers turn around to look at them. GEN. MARCUS Don't you dare Bernie me! I'm not your beer buddy, I'm a General of the U.S. Army and the commander of this base. I'm god around here. Don't you dare forget that. And don't you dare pretend to use our friendship to cloud my judgment. LAUNDERS I'm sorry, Gen. Marcus. I shouldn't have said that. Marcus calms down, gives Launders some space. GEN. MARCUS Don't you see it? That thing brainwashed you. It made you feel pity for it so you'd wake it up. Now it's Launders who is angry. LAUNDERS Oh, no, no. Don't YOU dare question my scientific judgment. This has nothing to do with pity, it has to do with knowing what that alien is and what it can do. Trust me, I know what I'm doing. GEN. MARCUS (beat) What if you're wrong?

60. LAUNDERS What if I'm wrong NOW? What if the alien isn't really dormant? What if he's just resting, gathering energy from the lights or our heat, slowly recharging itself and preparing to kill everyone? Would you rather die because you did something wrong or because you did nothing at all? (beat) I just want a few seconds with it. Marcus thinks about it. GEN. MARCUS Very well, but this is a once-in- a-lifetime opportunity, know what I mean? If you ask again I'll drop-kick you all the way to Australia. LAUNDERS I'll make the most of it. GEN. MARCUS Leave before I change my mind. I'll stay here, making sure you don't screw up too badly. And believe me, if that thing wakes up and kills everyone, I'm going to be really pissed at you. EXT. MAIN STREET - DOWNTOWN LEESBURG - LATE MORNING Linda and Richard arrive at downtown Leesburg. Richard looks completely wound up. Linda is fresh as a lettuce. RICHARD I think we should just take a bus from here. LINDA What? Are you tired? RICHARD You're not? LINDA Er... a bit. Well, let's take the bus then. Richard leaves his bike leaning against a tree and they walk to the nearest bus stop.

61. They stand on a corner on Main Street. A large BUS approaches from the south. There's very little traffic. Only a VW Bug and a pickup truck. The bus is coming at full speed when a dog rushes across the street. The bus driver sees it at the last moment and swerves to avoid it, losing control. The VW Bug sees the dog too and swerves in the opposite direction of the bus, heading for it. The bus driver sees the Bug and tries to turn the other way too quickly so the bus topples over and falls on top of the Bug. The bus drags the Bug through the street and they smash into the Pickup truck, which had stopped at a red light, so the Bug is caught between the bus and the truck, and its driver is trapped. The Bug catches on fire. The truck driver rushes out of the truck and away from it. The people in the bus are unharmed but the bus is leaning on top of the Bug at a 60º angle. The door is too high for them to reach, as is the emergency exit on the right side. The other emergency exit is on top of the bug, so nobody can get out. Linda sees this, looking concerned. She moves as if she was going to fly there, but sees Richard. LINDA Hurry, Rich, you have to go call the fire department. RICHARD Yeah, you're right. Richard rushes to his bike and rides away. Linda disappears behind the tree and a moment later Supergirl lands behind the Bug. Richard sees Supergirl and stops. Supergirl acts quickly as if she had done this a million times. She uses her super-breath to put out the fire. She lifts the truck and moves it out of the way. She pulls the Bug's door out and throws it away, then peeks inside the Bug. SUPERGIRL Are you okay? The Bug's driver stares at Supergirl. She's scared to death. She manages a weak nod in response. She has some bruises and cuts, but no broken bones. She's trapped under the roof of the Bug.

62. Supergirl flies to the front of the bus, so everyone inside it can see her. SUPERGIRL (CONT'D) I'm going to move the bus. Hold on. She lifts the bus and gently moves it away from the Bug, straightens it and lowers it to the ground. Then she goes to the Bug, pulls the roof out, lifts the driver and deposits her a few feet away. The people from the bus get out of it and walk to see Supergirl. SUPERGIRL (CONT'D) Is everyone all right? Everyone gawks at Supergirl, slack-jawed and literally speechless. Nobody moves a muscle to answer her. She feels really uncomfortable. She looks around, hoping that someone would say something to her, but everyone just stares at her. SUPERGIRL (CONT'D) Er... I'm... I'm going to take that as a yes. So er... I'm... going to go now. Bye. Supergirl flies away. Everyone remains speechless. Linda appears next to Richard, who's gawking at the scene. LINDA Rich... Rich... She waves her hand in front of him and he snaps out of it. RICHARD Wow, did you see that woman? That was amazing! LINDA Who? Supergirl? Yeah, I saw her. RICHARD Supergirl? Yeah, that was a Supergirl. Wow. I can't believe what I just saw. LINDA (proudly) Yeah, she was pretty amazing, wasn't she?

63. RICHARD Yeah. And, where were you? I lost sight of you for a moment. LINDA Er... I was hiding. I got... I got a thing about fire... and... RICHARD Oh, I totally understand you. Believe me, I do. INT. KITCHEN - DANVERS' HOUSE - AFTERNOON Linda, Sylvia and Fred sit at the kitchen table. LINDA ...And then I ask "is everyone okay?" And everyone just stares at me, like I got something really gross coming out of my nose. Sylvia and Fred chuckle. LINDA (CONT'D) I didn't know what to do. I felt so uncomfortable. I kept thinking, "maybe my skirt's too short." I don't know. It felt so weird. SYLVIA They were just impressed. We're a very small town. A woman lifting a bus isn't exactly an everyday occurrence. FRED Yes, but still, they should have said thanks at least. You did great, Kara. We're proud of you. SYLVIA Indeed we are. LINDA (smiles) Thanks. Sylvia and Fred smile warmly. INSERT FLASHBACK: The same scene we've seen before several times: Kara's sixteenth birthday party. Only this time is much less blurred. The faces of Kara's parents are almost visible. They're still a bit blurred, but it's easy to see that they're the faces of Sylvia and Fred Danvers.

64. BACK TO SCENE Linda's expression suddenly changes into horror. She backs out of her chair and stands, looking at Fred and Sylvia. She's panting heavily. Linda changes into Supergirl. SUPERGIRL What's happening to me?! FRED What's wrong? Supergirl covers her eyes with her hands. SUPERGIRL The party. The memory of my sixteenth birthday. It's not blurred anymore. SYLVIA Well, that's great. SUPERGIRL No! I can't see my parents! (beat) I see you instead of them. (to Fred, angrily) What's happening to me! Make it stop! FRED What are you saying, Kara? You see our faces instead of your parents' faces? SUPERGIRL Yes! Why! Tell me why! FRED First calm down. I expected something like that to happen. It's something the mind does. It happens often. Imagine that you see a robbery: a man rushes by, grabs a lady's purse and disappears around a corner. It happens so fast that all you see is a blur. And that's all you remember: a blur. (MORE)

65. FRED (CONT'D) But then someone says, "yeah, I saw what happened, it was a tall man." And someone else says, "yeah, he was wearing a blue shirt, and had a gun." And now when you try to remember, you see a tall man with a gun wearing a blue shirt, snatching the lady's purse. Your mind alters your memories. SUPERGIRL And that's going to happen to all my blurred memories?! They're going to be replaced?! FRED I presume so. SUPERGIRL I can't let that happen. How can I stop it? FRED I'm not sure you can. SYLVIA But think about this, Kara -- perhaps that's what your father wanted. That's why he blurred your memories instead of erasing them. He didn't want you to lose the memories, just to replace them. SUPERGIRL I want my memories! I want to see my real parents! SYLVIA You have to let them go. SUPERGIRL I can't just forget them! They're my parents! I can't just replace them with someone else. Sylvia and Fred look at each other. FRED Kara, believe me, of all the people on Earth, WE know exactly how you feel. Your parents are dead. You're not. You have to let them go.

66. SUPERGIRL (almost crying) But I can't just replace them with someone else and pretend they never existed. Please, Dr. Danvers, tell me how to stop it. FRED (beat, thinks) You can't stop it. Your blurred memories are going to be replaced no matter what you do. But... maybe you could replaced those memories with the real ones... if you found out what your parents really look like. SUPERGIRL But how can I... (realizes) My ship! The computer should have all the information. Where is it? Where is my ship? SYLVIA We have no idea, but I guess Wally would know. INT. DRIFTER'S HANGAR - AFTERNOON Launders stands next to the power outlet near the far wall of the hangar. She carries a long extension cord and a switch. She plugs in the switch on the outlet and drops one end of the extension cord. A SOLDIER stands next to the outlet. LAUNDERS Don't plug it in until I tell you to. SOLDIER Yes, Dr. Launders. Launders carries the other end of the extension cord with her. She walks to ten yards away from the Drifter. She looks up at one of the cameras mounted on the walls of the hangar. LAUNDERS Martinez, can you hear me? The Soldier listens to the radio. SOLDIER He says yes.

67. LAUNDERS Good. Cut the power on the hangar. The lights go out. Emergency lights turn on. LAUNDERS (CONT'D) Can you still hear me? SOLDIER He says yes. LAUNDERS Good. Now cut all the power. The emergency lights go out. Total darkness. LAUNDERS (CONT'D) Can you still hear me? (beat) Tell Martinez to restore full power. SOLDIER Restore full power. All the lights turn on. LAUNDERS (to soldier) Okay. Flip the switch off and plug in the cord. Launders walks to the Drifter, dragging the end of the extension cord with her. MILLAR No! Don't feed him! LAUNDERS Any change in power consumption in the hangar? SOLDIER No. LAUNDERS Good. Flip it on. MILLAR NOOOOO!! The Soldier flips on the switch. Electricity flies from the end of the extension cord into Millar. Launders drops it.

68. SOLDIER One hundred watts... two hundred... five hundred... two thousand... LAUNDERS Flip it off when it reaches ten thousand. SOLDIER Five thousand... seven thousand... ten thousand. The Soldier flips off the switch. Electricity continues to flow. He flips it on, then off again. Nothing changes. SOLDIER (CONT'D) Twelve thousand... LAUNDERS Cut the power. Electricity stops flowing. Lights go off. Emergency lights turn on. Millar goes quiet, and glows. Launders is looking at the Soldier, so she doesn't notice Millar glowing. LAUNDERS (to soldier) Unplug it. SOLDIER (points at Millar) Look. The Soldier unplugs the extension cord without taking his eyes off the Drifter. Launders looks at the glowing Drifter for a moment. LAUNDERS Restore power. The lights turn on again. Millar's face has changed. The face we saw for a second when the Drifter woke up before. Launders slowly walks closer to the Drifter. LAUNDERS Are you the alien using Millar's body?

69. The Drifter's voice is odd. Deep. Dark. Sounds like many voices speaking at once. DRIFTER Yes. EXT. WALLY'S HOUSE - AFTERNOON Wally's house sits next to a creek that feeds the lake. Wally stands next to the shore, fishing. Supergirl lands next to him. SUPERGIRL Are you Wally? He turns to her and smiles. WALLY Yes, madam, I'm Wally Dockings. (beat) Hey, you're the woman that got hit by -- He realizes who she is. He reacts in horror. He drops to the ground in fetal position, and covers his head. WALLY (CONT'D) You're the alien monster! Please don't kill me! Please! SUPERGIRL I'm not a monster. I'm not going to hurt you. I came here to thank you for helping me the other day. He peeks at her. Calms down a bit. WALLY Why do you dress like Superman? SUPERGIRL I'm Supergirl. I'm from Krypton too. He relaxes, stands up. WALLY Really? SUPERGIRL Yes. As I said, I wanted to thank you for helping me the other day. I appreciate it.

70. WALLY (proudly) Oh, well. It was nothing. I do it all the time. I mean helping people, not helping superpowered aliens from Krypton. SUPERGIRL (smiles) I'm sure you do. (beat) I also came because I wanted to ask you something. I need to find my ship. Do you know where it is? WALLY Sure I do. INT. DRIFTER'S HANGAR - AFTERNOON LAUNDERS I suppose this is the point in the story where you kill everyone and I feel like a total idiot for having woken you up, right? DRIFTER I do not destroy life for pleasure. LAUNDERS You destroyed Millar. DRIFTER Necessity. Not pleasure. Velakov's body was beyond repair. Needed a new one. LAUNDERS Do you have a name? DRIFTER Some call me Drifter. LAUNDERS Why? DRIFTER I drift. From planet to planet. Solar system to solar system. In an endless search for the energy to live. LAUNDERS What do you want?

71. DRIFTER Same as you. To live. LAUNDERS You've been alive for billions of years. DRIFTER Existence. Not life. Different concepts. Only alive when awake. LAUNDERS Has the pain stopped now that you're awake? DRIFTER Pain is ever-present in my life. Quieter when awake. But present. LAUNDERS What other forms of energy can you absorb besides electricity? DRIFTER I can absorb all forms of energy. I can only store some of them. I can only use the energy I store. LAUNDERS You use Millar's body to store the energy, right? DRIFTER Yes. LAUNDERS What happens if Millar's body is destroyed? DRIFTER Millar's body would cease to exist. LAUNDERS Would you cease to exist as well? DRIFTER I cannot cease to exist. LAUNDERS Why did you come to Earth? DRIFTER I followed an energy source.

72. LAUNDERS The energy source from the escape-pod? DRIFTER Yes. LAUNDERS Why? DRIFTER The energy is easy to store. Would last me for years... I fade. Feed me again. LAUNDERS What do you know about the occupant of the escape-pod? DRIFTER I have no concern for the Kryptonian. Only her spacecraft. LAUNDERS (worried) Kryptonian? What do you mean Kryptonian? DRIFTER Feed me. I fade. Feed... (back to Millar) No! Don't feed him! Launders quickly grabs the end of the extension cord and recoils it as she walks to the Soldier. She grabs the radio from the Soldier and throws the extension cord to the corner. Then she walks out of the hangar. INT. CONTROL ROOM Marcus sits in front of the Control Table. The top right corner shows an image of the crash site. The rest shows the display of the area. There's a small red dot moving from Leesburg to the crash site. LAUNDERS (O.S.) (on radio) General, are you there? Marcus picks up his radio. His eyes fixed on the small red dot. GEN. MARCUS (to radio) Where else would I be?

73. LAUNDERS (O.S.) (on radio) Did you hear? The woman -- the alien woman you're trying to capture, she's from Krypton. GEN. MARCUS (to radio) I already knew that, doc. LAUNDERS (O.S.) (on radio) You did? GEN. MARCUS (to radio) Of course. We figured it after we saw her fling a Jeep a hundred yards, bullets bounced off her chest and she flew away wearing a delightfully skimpier version of Superman's costume. LAUNDERS (O.S.) (on radio) And you're still going to try to capture her? Are you crazy? GEN. MARCUS (to radio) My good Dr. Launders, we're the U.S. Army. We operate under the delusion that we can successfully deal with any possible threat to out beloved country, no matter where it might come from. We're funny that way. Now if you're interested in witnessing how the taxpayer's money turns into brilliant military strategy, you're more than welcome to join me at the control room. But hurry, the fun might end soon. EXT. CRASH SITE - LATE AFTERNOON Supergirl lands near the crater left by her spacecraft. She looks around. Something looks odd. She walks to the crater. Her ship isn't there. Then a CAGE springs. Two-foot-thick, ten-foot-tall metal walls rise from the ground and enclose Supergirl. Another wall covers the cage, forming the roof and boxing her in. She's surprised by the speed of the cage.

74. Lights turn on inside the cage. A screen comes to life, showing Marcus. She turns to the screen, glares and shows Marcus her power stance. Marcus' voice is calm and amicable. GEN. MARCUS Good evening. I'm Gen. Marcus of the U.S. Army. I strongly advise you to remain calm while you're taken -- SUPERGIRL (angry) Where is my ship? GEN. MARCUS Your spacecraft is currently held in our base. You'll see it in time. CUT TO outside of cage. Two Exos pick it up and carry it toward the base. CUT BACK INSIDE the cage. SUPERGIRL Let me out of here or I'll let myself out. Electrical bolts shoot from the corners of the walls and crash on Supergirl. She falls to the floor, in great pain. GEN. MARCUS Uncooperative behavior will not be tolerated. More electrical bolts. Supergirl is really angry. She jumps off the floor and punches the wall of the cage, making a huge dent on it. More electrical bolts rain on her, slowing her down. But she keeps on smashing the wall until she breaches it. CUT TO outside of cage. Supergirl flies out of the cage through the hole. The two Exos drop the cage. Exo #1 points its hand at Supergirl, and a four-inch-thick steel cable shoots from a hole in its palm. The cable has four steel tentacles connected to its top. When the top hits Supergirl, the four tentacles wrap around her body, trapping her.

75. Supergirl breaks free from the tentacles. She grabs the cable as it falls to the ground and yanks on it, breaking half of Exo #1's arm off. Then she uses the impulse of the yanking and swings the cable and the piece of the arm around and sweeps the two Exos off their feet. INT. DRIFTER'S HANGAR The Drifter eyes the extension cord lying in the corner of the hangar. He's not screaming right now. His expression shows that he's the Drifter, not Millar. Then the Drifter's eye slowly slides out of its socket. Then pops out. It falls to the floor. The eye grows four legs and a pair of claws and walks to the extension cord. It connects the cord to the electrical outlet and brings the other end to the Drifter. As soon as the cord is ten feet away from the Drifter, electrical bolts shoot in his direction. The eye leaves the end of the cord under the bed, so the electrical bolts cannot be seeing from the cameras at the control room. INT. CONTROL ROOM The Soldier who should be checking on the Drifter is busy watching the battle and doesn't notice the little eye pushing the extension cord. EXT. CRASH SITE Here's a description of Marcus' army. There are 5 Exos, 6 Hovertanks and 20 foot soldiers. The Exos we've seen before: fifteen-foot tall, twenty tons. They have rocket launchers, a small plasma gun, the cables you saw a moment ago, machine guns with 1" bullets and a repulsion beam. The rockets and machine guns do little to Supergirl. The small plasma does nothing when it hits her armor, but gives her a mild burn when hits her skin. The repulsion beam can push her around. And she can break up to three cables tied around her. The Hovertanks you'll see in a moment. They're the size of a normal tank, but they levitate two feet off the ground. They have a force field, a large plasma gun (their main weapon) and screamers (an ultrasonic cannon). The force field is strong enough to withstand a couple of punches from Supergirl. The plasma gives her a nasty burn when it hits her skin, but does little when it hits her armor. The Screamers give her a nasty headache and can dismantle an Exo in a couple of seconds. The foot soldiers have net-throwers, small machine guns and lasers, none of which can harm Supergirl.

76. Marcus gives orders to the army through the Control Table, which is touch-sensitive. The Control Table can show the battle from every conceivable angle (it's a simulated display), and Marcus can talk to anyone on the field by TAPPING on the image. We'll INTERCUT between the CRASH SITE and the CONTROL ROOM during the battle. Supergirl stands in mid-air. Three more Exos appear from behind the trees. The two Exos she swept, stand up. Two Exos fire rockets at her. She avoids them easily. GEN. MARCUS Exo-3, move to H-7. Exo-2, use the pusher. One Exo uses the repulsion beam (it comes out of its palm). It takes her by surprise, and sends her back a dozen feet. GEN. MARCUS (CONT'D) Cables everyone. In succession, all Exos fire the cables. The first two miss, but the other three hit their mark. The two that missed, recoil the cables and shoot from the other arm. Supergirl is trapped by five cables with their tentacles wrapped around her torso, pinning her arms to her sides. She tries to break free, but can't. Then she uses her heat vision on one cable, slashing it. She wraps her leg around another and pulls, breaking off the Exo's arm. Then she breaks free form the three remaining cables. GEN. MARCUS (CONT'D) Hovertanks. The Hovertanks come into view. That makes it eleven against one. Supergirl takes the offensive. The flies to an Exo and smashes its legs. Then continues to a Hovertank but crashes into its force field. She falls to the ground. Two Exos use their machine guns. They do little. She jumps off the ground, avoiding a cable, and flies to an Exo. She pulls the Exo's arm off and sends it against another Exo, damaging its leg. GEN. MARCUS (CONT'D) Screamers. She heads for another Exo, but gets hit by the screamer. She covers her ears, in terrible pain. An Exo takes advantage. It launches a cable, trapping her, then recoils the cable and grabs her with its hands.

77. She breaks free form the Exo and heads for a Hovertank. She punches the force field twice, evading two large plasma beams from two other Hovertanks. The third punch collapses the force field. She grabs the Hovertank by the cannon, spins around and sends it against another Hovertank. The first Hovertank smashes into the force field of the second, breaking apart and collapsing the force field. Then Supergirl comes flying and trashes the now-unprotected Hovertank. Marcus looks like a kid playing a video game. LAUNDERS You're just a big boy playing with your action figures, aren't you? Marcus smiles. A repulsion beam hits Supergirl from behind, pushing her a dozen yards. A screamer hits her, then another repulsion beam. She crashes into the ground. A cage arms itself around her. She shoots the top corners of the cage with her heat vision (that's where the electrical bolts come from) and punches her way out. GEN. MARCUS See. The first time she just smashed her way out of the cage. This time she takes out the electricity first. She learns quickly. Supergirl throws the cage against an Exo. The Exo uses the repulsion beam against the cage, sending it back to her. The cage hits her and sends her to crashing into the ground. GEN. MARCUS (CONT'D) Soldiers. The Soldiers come out of their hiding and send a dozen nets to Supergirl. The nets trap her for a second, but she easily breaks out of them. The Soldiers use their machine guns and lasers on her. She uses her heat vision on their weapons, melting them. Then she blows them away with her super-breath. A Hovertank attacks her from behind with the plasma gun. The beam hits her cape, pushing her a bit, but nothing else. She turns around and stops the beam with her bare hands. She yells in pain, and takes off heading for the hovertank. The Hovertank fires again. She dodges. The beam narrowly misses an Exo.

78. Marcus taps several times on the image of the Hovertank. GEN. MARCUS (CONT'D) Watch out for crossfire. She's not stupid. Supergirl uses her heat vision to cut the leg off an Exo as she attacks the Hovertank. She destroys the force field, and then an Exo uses the repulsion beam to send her flying a dozen yards. Two Hovertanks hit her with the screamers. She's in terrible pain. Then she extends her armor to cover her head, which reduces the effect, and rolls away. She lifts the Hovertank without force field and sends it flying against the two remaining Exos. The Exos use their repulsion beam and send the Hovertank back. She avoids it and the Hovertank crashes into another Hovertank, crushing its force field and damaging the Hovertank itself. She attacks one of the Exos, taking its legs off. She heads for the other, but it uses the repulsion beam to push her away. GEN. MARCUS That's good enough. Full retreat everyone except Exo-3. Exo-3, disengage weapons systems and stand in a non-threatening posture. Supergirl notices the foot soldiers moving away, along with the remaining Hovertanks. The last Exo stands immobile with its arms to its sides. GEN. MARCUS (O.S.) Exo-3, point out to Supergirl the location of Cage #4. The Exo lifts its arm and points to its left. A wall rises from the ground. The screen on it shows Marcus' face. Supergirl flies to the cage. SUPERGIRL I want my ship. GEN. MARCUS And we're prepared to give it back to you. The screen changes. It shows a map of the area.

79. GEN. MARCUS (CONT'D) This is your current location. (red arrow flashes on map) This is the location of our base, where your ship is kept. (the base flashes) If you're so kind as to wait at the main entrance, I'll send someone to escort you to your ship. SUPERGIRL Don't try to trick me. Marcus' face appears in a corner of the screen. GEN. MARCUS It's not a trick. I give you my word there will be no further hostilities against you. Supergirl gives Marcus a warning look. Then takes a better look at the map, and flies away. INT. CONTROL ROOM Marcus watches his Control Table as Supergirl flies away. The screen changes to show the map of the area. A red dot indicates Supergirl's position, flying straight to the base. GEN. MARCUS (to microphone) The alien woman is coming to the base. I want no hostile behavior toward her -- I repeat -- no hostile behavior. Not even a disrespectful look. I want a path cleared from the main entrance to Hangar nineteen. I don't want to see a single weapon in that path, am I clear? (to Launders) Come with me. Marcus stands up and heads for the door. GEN. MARCUS (CONT'D) And erase that girlie-pride smirk off your face. Launders chuckles, follows Marcus out of the room. INT. CORRIDOR - ARMY BASE Marcus and Launders walk side-by-side down the corridor.

80. LAUNDERS And what happened to the (mocking) "oh, we're the U.S. Army, we can deal with any threat"? GEN. MARCUS Supergirl is not a threat. LAUNDERS Are you kidding? She swept the floor with your army. GEN. MARCUS I meant she's not our enemy. You can tell a great deal about people by the way they behave in battle. I sent three squads against Supergirl: soldiers, remote-controlled tanks and Exos. The tanks -- she trashed mercilessly because they were unmanned. The soldiers -- she melted their guns and blew them away, but never tried to hurt them. The Exos -- she disabled them. Broke their arms, crushed their legs, but always made sure the soldier inside was unharmed. See where I'm going? She was very angry and had good reasons to be -- we attacked her. But at every point in the battle she went out of her way not to hurt my men. That proves me she's on our side. LAUNDERS She might be, but you're going to have a helluva hard time convincing her that you're on her side. GEN. MARCUS (smiles) I know. That's why I'm making it your job to convince her. EXT. MAIN ENTRANCE - ARMY BASE - NIGHT Supergirl glares at the unarmed SOLDIER guarding the entrance. SUPERGIRL Where is my ship?!

81. SOLDIER (scared) I told you, madam, if you just wait another -- Supergirl takes a step toward the soldier, looking as intimidating as can be. SUPERGIRL (threateningly) Take me to my ship now. Launders appears at the gate. LAUNDERS You wouldn't harm an unarmed soldier, would you? Supergirl gives Launders a nasty look. SUPERGIRL No, but if you don't take me to my ship right now, I'm going to trash this place until I find it. Launders does her best not to look intimidated. LAUNDERS (smiles) No need for that. Just follow me please. I'll take you to it. INT. CORRIDOR - MOMENTS LATER Launders leads Supergirl down an empty corridor. Supergirl constantly looks around just in case something jumps out of the wall to attack her. LAUNDERS Let me tell you something about us humans: we're a very weak species -- physically I mean. It's very easy to harm us, even kill us. And that weakness makes us distrustful of strangers when we don't know their intentions. You could easily kill me right now. You could pull my head off, crush me, melt my brain -- SUPERGIRL I wouldn't do that.

82. LAUNDERS And how are we supposed to know that? We know you're from Krypton and you wear Superman's clothes. For all we know you could be his sister. Or his worst enemy. Maybe you came to Earth to help him protect it. Or to try to conquer it. How do you expect us to trust you? SUPERGIRL I haven't harmed any humans. Not even the ones who attacked me. LAUNDERS Yes, we noticed you went out of your way not to harm our soldiers at the crash site. But we still need something else. SUPERGIRL What else? LAUNDERS We could use some information. It'd go a long way to earn our trust if you were to tell us everything about Krypton. You know, history, science, politics, culture, sports, religion, everything. SUPERGIRL I can't. LAUNDERS That's not a good way -- SUPERGIRL I mean I don't know anything. I don't remember. I was sixteen when Krypton exploded and my father thought I was too young to cope with it, so he blurred my memories. I don't even know my parents' names or what they looked like. That's why I want my ship. Maybe there's something there. LAUNDERS Let's hope.

83. INT. SHIPS' HANGAR - MOMENTS LATER Supergirl approaches her ship, looking hopeful. She places her hand on the lock (a touch-sensitive pad). The ship opens. SUPERGIRL Computer, on. COMPUTER (in Kryptonian) Good evening, Kara. LAUNDERS Can it speak English? SUPERGIRL Computer, speak in English. All the screens inside change. Now they display all their information in English. Launders stares at the screens, reading them as fast as she can. LAUNDERS Wow, I didn't really think it could. SUPERGIRL Computer, show me my parents. COMPUTER Not possible. Supergirl frowns at the response. LAUNDERS Change your wording. Maybe it didn't understand. SUPERGIRL Computer, show me an image of my parents. COMPUTER Not possible. Supergirl is getting impatient. SUPERGIRL Computer, tell me my parents' names. COMPUTER Not possible LAUNDERS Ask it if it has the information.

84. SUPERGIRL Computer, do you know my parents' names? COMPUTER Yes. SUPERGIRL Then why can't you tell me? COMPUTER Not possible. SUPERGIRL Why? COMPUTER You are too young, Kara. SUPERGIRL What? What do you mean I'm too young? COMPUTER I am not allowed to give you any information about your past until you have reached the age of twenty-five. Supergirl is angry. SUPERGIRL Show me my parents now! COMPUTER Not possible. Supergirl picks up the ship and slams it back into the pedestal. SUPERGIRL Show them to me! LAUNDERS Take it easy! You're going to destroy it! SUPERGIRL (to Launders) I want to see my parents! LAUNDERS I know, but you won't get anything out of a computer by hitting it. (beat, thinks) Ask it if it has a message for you.

85. SUPERGIRL A message? LAUNDERS From your parents. SUPERGIRL Computer, do you have a message for me? COMPUTER Yes. SUPERGIRL Read it to me! The computer speaks with the same voice as before, but it seems to have a feminine, motherly demeanor now. COMPUTER Hi Kara. There are so many things your father and I would like to tell you, but we can't because it would only make it harder on you. So I am only going to tell you this: think not about your past, only about your future. Think not about where you have been, only about where you are going. Think not about your origin, only about your destiny. Be brave, my daughter, and above all: live. Supergirl tries to hold back the tears. SUPERGIRL (weakly) Mom... She rests her head on the ship, closes her eyes. Launders doesn't know what to do. She places a soothing hand on Supergirl's shoulder. LAUNDERS Don't worry, we're going to help you. Believe me, I'm as interested in getting everything out of that computer as you are. Here's what we're going to do... INT. CONTROL ROOM Supergirl and Launders can be seen on a screen. Several soldiers watch them. Marcus watches too.

86. SOLDIER #1 (to Soldier #2) Would you do what her father did? Be honest, if Earth was going to be destroyed today and you were sending your teenage daughter to live in another planet, would you erase her memories, or would you prefer that she remembered you? SOLDIER #2 Call me selfish, but if I'm going to die, I'd like my daughter to remember me. GEN. MARCUS What her father did was stupid. He erased the images but not the feelings. Look at her. She still loves her parents. More so now because she knows the sacrifice they made. But she has nothing to attach those feelings to. She can't mourn their death. You can't treat a wound if you can't see it. Now, would you two mind doing your jobs instead of drooling all over my control room. SOLDIER #1 AND #2 Yes, sir. Soldier #2 moves his chair away from that screen and next to the screen he was supposed to be watching; the one showing the Drifter's hangar. He notices the extension cord running under the Drifter's bed. SOLDIER #2 Why is there a cable running under Captain Millar's bed? He punches some buttons on the console. A screen shows the electrical output on the room. SOLDIER #2 (CONT'D) Damn! He's sucking our electricity! GEN. MARCUS Cut the power. The lights go off in the hangar. Emergency lights turn on. The Drifter is glowing. He stands up, passing through the restraining straps. He walks toward the wall. SOLDIER #2 He's up! He's up!

87. GEN. MARCUS Lock him in. Foot-thick metal slabs roll up to cover the walls and ceiling of the hangar. The Drifter passes through them like a hot knife through butter. SOLDIER #2 Didn't stop him. He's heading for the Kryptonian ship. GEN. MARCUS Lock everything in his path and cut the power. I want everyone up and ready. I don't want to see any energy weapons. No plasma, no lasers. I want bazookas. I was machine guns and rifles. I want grenades. We're going to get medieval on this guy. (beat) Arm and fuel every Exo, tank and plane we've got and pray we won't need them. INT. SHIP'S HANGAR The hangar locks itself. Foot-thick metal slabs cover walls and ceiling. Emergency lights go on. Alarms blare. SUPERGIRL (angry) What's going on? Are you trying to trap me again?! LAUNDERS No, no. I swear -- (to radio) General, what the hell do you think you're doing? GEN. MARCUS (O.S.) (on radio) Captain Millar is up and walking straight to you. LAUNDERS (to radio) Can you stop him? GEN. MARCUS (O.S.) (on radio) We can't even slow him down.

88. LAUNDERS (to radio) Open the hangar, we have to get the ship out of here. GEN. MARCUS (O.S.) (on radio) Too late. The wall shimmers and melts. The Drifter walks in, eyeing the ship. SUPERGIRL Who is that? LAUNDERS It's an energy being who wants your ship. You have to stop him. Supergirl flies to the Drifter. A few feet away, an arm forms on the metal wall and hits her, sending her crashing into the right wall. The Drifter never looks away from the ship. Four seven-foot-tall METAL MEN walk out of the walls and attack Supergirl. The Drifter walks to the ship. The ship's log reads: Drifter detected, shutting down. Then it shuts itself down and locks itself. Launders sees this. She sees the Drifter approaching and takes several steps back. Supergirl punches one Metal Man and kicks another. The hits make huge dents on the Metal Men and push them back. But they quickly repair any damage and continue attacking her. The Drifter puts his hand on the ship, and gets shocked. The electrical bolt coming from the ship causes pain on the Drifter (later is explained why). DRIFTER (to Launders) Open it. LAUNDERS I... I can't. Launders points at the ship's lock. The Drifter looks at it, then turns to Supergirl. Her fight with the Metal Men continues for a minute. She's stronger and faster and an expert in martial arts (courtesy of the cerebral tap and Jackie Chan movies). But her punches and kicks do little real damage since the Metal Men aren't alive.

89. Then a Metal Man double-fists her in the back of the head, leaving her dazed. The four Metal Men hold her and drag her to the ship, then try to force her hand into the lock. Supergirl reacts, fights back. She breaks free. The Metal Men throw her against the wall, then all four jump to her, form a ball around her, trapping her inside. Metal from the pedestal wraps around the ship. The Drifter grabs it, then sinks into the ground and disappears with the ship. It takes Supergirl a couple of seconds to smash her way out of the metal ball. SUPERGIRL Where did he go? LAUNDERS He just -- sort of -- went through the floor. Supergirl looks down, uses her X-ray vision to search, but finds nothing. LAUNDERS (CONT'D) (to radio) Gen. Marcus, can you locate him? GEN. MARCUS (O.S.) (on radio) No. Supergirl, can you hear him move? SUPERGIRL He makes no sound when he moves. GEN. MARCUS (O.S.) (on radio) Dr. Launders, would you be so kind as to escort our guest to the control room? INT. CONTROL ROOM - MINUTES LATER GEN. MARCUS (to Soldier) I don't want to see a single drop of electricity in a fifty-mile radius. Blow up every power plant in the state if you have to. SOLDIER #1 What about hospitals? What about the base?

90. GEN. MARCUS I want the main generator working at minimum and feed only the essential areas. Cover it with C-4 tied to a dead-man trigger. If that thing gets close, blow it up. Same with every hospital. We're going to starve it. SUPERGIRL What is it and why did it take my ship? LAUNDERS It calls itself "Drifter." It needs energy to function. Lots of it. And it thinks that your ship's power source is the best kind of energy around. And... your ship knows what it is. When the Drifter approached it, the log said "Drifter detected" and the ship locked itself. The Drifter tried to put its hand through it, but couldn't. SUPERGIRL Then we have to get my ship back. GEN. MARCUS Out best option is to wait. If Dr. Launders is right, that thing will run out of energy in a few hours. Then it'll be harmless as a puppy and you can get your ship back, and find out how to disable it permanently. In the meantime, perhaps you could give us a hand. Without electricity, people will get scared. There might be riots. We could use your abilities on crowd control. SUPERGIRL Do you trust me now? GEN. MARCUS Don't harm any civilians. They're not bad people, they're just scared. SUPERGIRL I promise not to harm anyone.

91. GEN. MARCUS (to Soldier #1) Take twenty soldiers, and escort Supergirl to Leesburg. Give her a hand in anything she needs. SOLDIER #1 Yes, sir. SUPERGIRL I'll meet you there. Supergirl walks out of the room. So does Soldier #1 Launders waits for a few seconds before she speaks. LAUNDERS Riots? This is Leesburg, not New York. GEN. MARCUS Good point. (to Soldier #2) Take forty men dressed as civilians to Leesburg and keep Supergirl busy for two hours. SOLDIER #2 Yes, sir. LAUNDERS So you don't really trust her. Marcus walks to the Control Table. The screen shows the red dot (Supergirl) moving away from the base. Marcus turns off the display. GEN. MARCUS As a matter of fact, I do. I'm just being practical. She's the only key to the ship and I want to keep the key away from that thing. Now I want you to get the auxiliary generator ready to be moved. I'm presuming the Drifter can detect its food. LAUNDERS I'm sure it can. Are you going to try and capture it? GEN. MARCUS I'd like that, but mainly I just want to make sure it hasn't left the perimeter. (MORE)

92. GEN. MARCUS (CONT'D) If that thing leaves Leesburg, we're in big trouble. INT. CAVE - NIGHT A large underground cave. The ground shimmers for a moment and the Drifter (glowing) bobs up with the ship. He places the ship on the ground and stares at it. The Drifter puts its hand on the lock, and gets shocked. Then he morphs his hand so it looks like Kara's hand, puts it on the lock and gets shocked again. INSERT SHOT: a view of the whole city of Leesburg. The lights go out. BACK TO SCENE The Drifter senses the change. He looks angry and desperate. He turns to the ship. A large rock lunges itself into it, causing a small bump that it repairs in seconds. The Drifter screams in anger. He loses control. His head morphs into the many heads of his victims. MILLAR Die, monster! Die! The Drifter recovers some control. DRIFTER Nooo! Leave me alone! Let me live! INT. LIVING ROOM - DANVERS' HOUSE - MOMENTS LATER Fred lights up a gas lamp. Sylvia tries the phone. SYLVIA Phone's dead. Must be one helluva blackout. FRED Let's hope it doesn't take too long. Supergirl opens the front door and enters the house. SUPERGIRL Are you okay? SYLVIA Sure, eh... Supergirl. (chuckles) It feels funny calling you Supergirl.

93. FRED What's going on? Did you find your ship? SUPERGIRL I found the ship but it didn't want to tell me anything. Then I lost it. Er... it's a long story, I'll tell you later. What's important now is that there's some kind of monster lose who feeds on energy. That's why the General ordered the blackout. I just came to make sure you were okay. SYLVIA It's just a blackout. We can handle that. FRED Are you going to fight the monster? SUPERGIRL It's very powerful. The General thinks we should wait until it's weak. I think it's a good idea. Don't worry, I'll protect you if anything happens. Now I have to go downtown and help the soldiers with the crown control. SYLVIA Crowd control? SUPERGIRL The General thinks there might be riots. SYLVIA (scoffs) In Leesburg? EXT. DESERT OUTSIDE LEESBURG - NIGHT Marcus and his men set up a trap for the Drifter. Two Exos place the auxiliary generator (a 6-foot-long box) atop an improvised tower, fifteen feet tall. Soldiers place C-4 on the base of the tower. The generator is covered with C-4 too. Several Exos finish burying four cages. GEN. MARCUS Okay, so we have eight charges on the generator, four on the base, a hi-def radar, a sonar pointed to the ground, four cages, five Exos, four tanks, two bazookas... am I forgetting anything?

94. LAUNDERS Yes. Praying. GEN. MARCUS I'm not a religious man. LAUNDERS You might want to become one just in case the Drifter has found a way to open Supergirl's escape-pod. GEN. MARCUS Not a chance. (beat) By the way, if we survive this, remind me to kill you for waking up that thing. LAUNDERS Don't blame me for that one. If your men had been watching the energy levels on the Drifter's hangar like I told them to, instead of gawking at Supergirl's miniskirt, we wouldn't be in this mess. GEN. MARCUS We'll have to settle that at the court-martial. In the mean time, would you do the honors and start the generator? Launders pushes a button on a control she's carrying and the generator starts. EXT. STREET - LEESBURG - NIGHT Everything seems calm despite the absence of electricity. There are gas lamps shining inside most stores. The people walk calmly down the street. The cars move slowly, cautiously, but they seem normal otherwise. Three shadowy MEN walk toward a convenience store. You might recognize them as the soldiers that stopped Wally. One of them carries a brick. The men give silent signals to each other, then one throws the brick into the front window of the convenience store, shattering it. Then the men scream like wild animals and jump into the store through the window. We HEAR the sound of shattering windows all around. Pedestrians look around in disbelief: what's happening?

95. EXT. DESERT OUTSIDE LEESBURG - NIGHT Marcus, Launders and the soldiers hide out of sight from the tower. One soldier watches the sonar. A small blip appears, heading for the center of the sonar. SOLDIER It's coming. A moment later, the Drifter pops up from the ground, looks at the generator, and walks to it. A cage springs and boxes him. The Drifter keeps walking and goes through the cage's wall easily. He stands next to the tower. GEN. MARCUS Stop the generator. Launders pushes a button and the generator sputters to a halt. GEN. MARCUS Exo 1 and 2 use the cables. The Exos come into view and shoot the cables at the Drifter. The cables wrap around him. He looks unperturbed, still staring at the generator. The cables break five feet away from the Drifter and fall to the ground. Then they stand up; using the tentacles as legs and the piece of cable as a head. They look like weird stick dogs. Both cables run back to the Exo they came from and jump. One smashes the Exo's leg, breaking it off. The other aims for the Exo's head. The Exo uses its arms to protect itself. The cable thrashes the arms, and damages the head. The tower sinks until the generator is at ground level. Then the generator starts again and the electricity flies in lightning bolts to the Drifter. GEN. MARCUS Stop the generator! Launders tries the button again. Nothing happens. LAUNDERS Can't do. GEN. MARCUS (to Soldier) Blow it up. The C-4 charges explode but don't harm the generator. GEN. MARCUS Throw everything you got at it!

96. Everyone attacks: Exos, Hovertanks and soldiers. But the generator and the Drifter seem protected by a force field. EXT. STREET - LEESBURG - NIGHT There's a full-scale riot going on. About ten MEN are spread around the various stores in the street, wreaking havoc, thrashing the stores, throwing the merchandise out in the street, etc. Five soldiers (in uniform) try to calm them down, but it's obviously a half-hearted effort. SUPERGIRL Stop this, all of you! Supergirl doesn't know what to do. She doesn't want to harm them and they're not listening to her. She grabs one of the rioters by his shoulder and forces him to his knees. SUPERGIRL (CONT'D) Stop it! Don't make me hurt you. Another rioter, DUSTIN, hits Supergirl from behind with a large lead pipe. She barely notices it. Dustin tries it again, but she grabs it. Dustin tries to pull the pipe away from Supergirl, but can't. Richard rushes into shot and tackles Dustin away, just as more rioters begin to attack Supergirl with rocks and trash cans. RICHARD What the hell are you doing, you idiot? DUSTIN Stay out of this, Malverne. Supergirl uses her heat vision on the rioters' would-be weapons. Then she uses her super-breath to send five of them flying back. Dustin pushes Richard aside and heads for Supergirl. Richard quickly catches on to him and pushes him to a building. RICHARD Why are you trying to hurt her? Dustin grabs Richard by the neck and turns the situation around, slamming him against the wall.

97. DUSTIN Malverne. This is not your problem. Do you understand? Now get the hell out of my face and let me do my job. RICHARD What do you mean you job? You're a soldier, you should be helping -- Supergirl hears what Richard said and turns around to face them. SUPERGIRL Soldier? He's a soldier. Dustin gives Richard a glare that could melt a glacier. Supergirl rushes to him, lifts him by his neck and presses him against the wall. All the other rioters freeze. SUPERGIRL (CONT'D) You're a soldier?! Dustin doesn't answer. RICHARD Yes, he is. He works at the base. Supergirl gives a quick glance to the other rioters. SUPERGIRL And them? Richard turns to the rioters. RICHARD (surprised) Yes. I think all of them are soldiers. Supergirl gets angry. She lunges Dustin toward the other rioters. He lands hard on the ground, unharmed but in pain. SUPERGIRL Why are you doing this?! The rioters don't answer. SUPERGIRL (CONT'D) Did the General tell you to attack me?! No answer. We hear the faint sounds of battle in the distance. Supergirl takes off.

98. EXT. SKY Supergirl flies up about two hundred feet. In the distance we can see the flashes of light as the General attacks the Drifter. Supergirl flies to the battle. EXT. DESERT OUTSIDE LEESBURG - MOMENTS LATER The Drifter continues to absorb all the electricity produced by the Generator. The remains of three Exos and four Hovertanks can be seen littered around the Drifter. The soldiers continue the attack, trying to destroy the generator, but there seems to be a force field protecting it. A moment later, Supergirl flies into shot, smashes through the force field, and punches the Drifter, sending him back thirty yards. Without the force field, the soldiers destroy the generator easily. The Drifter stands up. His head is completely disfigured. The punch crushed the bones on Millar's face. Slowly, the Drifter's face fixes itself, as if it were made of clay. He turns to glare at Supergirl, who's glaring at him from ten yards away. DRIFTER Why do you attack me? I just want to live. SUPERGIRL I want my ship back. A beat. The Drifter's expression changes. The glare fades. DRIFTER Yes. YOUR ship. The Drifter's arm stretches out and he grabs Supergirl by the neck from ten yards away. His hand goes THROUGH her skin. He's absorbing her, not trying to choke her. Supergirl tries to push his arm away, but her hands sink into his skin (rather, Millar's spacesuit). She has nothing to grab onto. It's like trying to grab water. The Drifter slowly walks to her. Something crawls under Supergirl's skin. As if tendrils were extending from his hand and going for her brain. She screams in pain. She's growing weak and can't do anything against him.

99. The Drifter is now three feet away. He extends his other arm and grabs her by the neck with it too. She tries to push him away with her foot. And it works. Her boot doesn't sink into his skin like her bare hands do. She pulls her hands out from his liquid-like skin and her armor extends into gloves. She grabs his arms again, this time her gloved hands don't sink into his skin. She begins to push him away. Slowly, the tendrils on her head recede as she extracts the Drifter from inside her. As the tendrils retreat, she extends her armor so it covers her head with a translucent mask. It takes her twenty seconds to get him out of her body. She falls to hands and knees, panting, exhausted. He absorbed most of her energy. The Drifter takes several steps back. The remains of the Exos and Hovertanks come to life and fly toward Supergirl. She rolls away, avoiding a large chunk of a Hovertank. She stands, tired and still panting. She fights the pieces of debris flying in her direction, punching this and kicking that. But she's too tired, too slow. The Drifter uses a psychic attack. He gives Supergirl a taste of what it feels to be him (like he did to Launders in the hangar). She screams in pain, and drops to her knees. He's fully awake now, so the attack is less effective (he's not suffering so much). But it's strong enough. She's in too much pain to fight the debris. Then an Exo's arm slams against the back of her head and knocks her out. INT. CAVE - NIGHT The ground shimmers and the Drifter pops up, carrying Supergirl, still unconscious. He drags her to the ship, places her hand on the lock. The ship opens. The screens come to life. Log writes "Drifter detected, shutting down." The ship tries to lock itself again, but then he sticks his arm inside before the hatch closes. He gets shocked, he's in pain, but stretches his arm all the way to the power source and begins to absorb the energy. Supergirl stirs, slowly waking up. The Drifter is growing and glowing brighter. His body slowly changes from Millar to an H.R. Giger-esque shape (that means it looks like "Alien"). The bigger he gets, the less the ship's attack affects him.

100. She wakes up and sees the Drifter, who's about twenty feet tall by now and growing. She grabs his arm (she still wears gloves) and slowly, pulls it out of the ship. Once his arm is out, the ship locks itself up. Supergirl is about to charge the Drifter when suddenly, the cave closes in on her, trapping her and the ship. EXT. DESERT OUTSIDE LEESBURG - MINUTES LATER The giant Drifter lumbers through the desert. He's in no hurry. Launders and Marcus look at the Drifter from a hill two hundred yards back. LAUNDERS He's heading for the base. I suppose he wants revenge. GEN. MARCUS Not quite. He's strong now. He wants us to attack him while he can easily destroy us. (beat, smiles) I'm not going to let him down. On cue, a squad of fighter planes flies above Marcus and Launders. They head for the Drifter. They fire all their missiles at him, with no effect. It looks like there's a force field protecting him. Twenty Exos and Thirty Hovertanks appear in the horizon. They attack with the screamers, cables, machine guns. Nothing harms the giant. Then in a flurry that lasts only three seconds, rocks, sand, weeds, everything in the desert attacks the army. Small rocks smash into the Hovertanks at one tenth the speed of light, going though them like they were made of tin foil. Weeds wrap around the Exos' body and crush them to bits. Sand flies like a particle storm and shreds the Hovertanks. Only half a dozen Exos and Hovertanks survive the attack. LAUNDERS I think it's time to call the Army. GEN. MARCUS We are the Army. LAUNDERS You know what I mean.

101. GEN. MARCUS You mean costumed superheroes? We had one of those around here, remember? Didn't do a lot of good. EXT. ROCK FORMATION - DESERT - NIGHT A large rock formation, under which lies the Drifter's cave. We hear pounding on the rock, then Supergirl's hand breaks through. She continues to smash the rock until the hole is big enough. Then she goes back in and carries the ship out. The ship looks badly twisted but in one piece. She places her hand on the lock. It sparks but nothing else happens. A moment later the hull begins to repair itself. SUPERGIRL Computer, set repair priority to user interface. COMPUTER (weakly, distorted) Yes, Kara. The inside of the ship begins to repair itself. SUPERGIRL Tell me about a being known as "Drifter." What is it? COMPUTER Drifter -- the most powerful and dangerous of the seven known kinds of energy viruses. Its exact origin, age and composition are unknown. One screen begins to work. It seems to show an entry from an encyclopedia, but it's too fuzzy. COMPUTER (CONT'D) Its name derives from its known behavior: the virus acquires a body and "drifts" through space until it finds a world inhabited by complex beings. Once on the planet, it will absorb energy and store it in its body, which will decay at a rate proportional to the amount of energy stored and used. Once the body becomes too damaged to be useful, the virus will absorb a new body. (MORE)

102. COMPUTER (CONT'D) This cycle of absorption of energy and bodies will continue until all complex life forms have been absorbed. Then the virus will move to the center of the planet and cause it to explode. Once free from the planet's gravitational pull it will drift to the nearest planet with complex life. SUPERGIRL How do I stop it? COMPUTER I have no record of a Drifter being successfully contained or destroyed. SUPERGIRL But -- you stopped it. When it tried to reach your power source. And my armor stopped it too. COMPUTER The metal in my hull and your armor is very dense. It slows it down, but does not stop it. It would take it six hours to penetrate my hull. SUPERGIRL You caused it pain too. How did you do it? COMPUTER It is known that electricity in certain wavelengths can activate the pain centers on the Drifter's mind. SUPERGIRL So if I use the metal on my armor to create a container and use electricity to keep it away from the metal, I might contain it for a long period. COMPUTER A similar experiment has been attempted fifty-two times. The Drifter's pain is inversely proportional to the amount of energy it has accumulated. (MORE)

103. COMPUTER (CONT'D) It has already absorbed three- fifth of my energy, the electricity would have no effect on it. SUPERGIRL So what can I do? COMPUTER Leave the planet. SUPERGIRL I can't do that! I can't let that monster kill Fred and Sylvia. Tell me what to do. COMPUTER I have no record of a Drifter being successfully contained or destroyed. Supergirl slumps to the ground in despair. She tries to think a way out. SUPERGIRL You said it absorbs bodies. What if I destroy the body? COMPUTER The body is used for energy storage and for higher functions. The destruction of the body would not harm it. EXT. DESERT OUTSIDE LEESBURG - MINUTES LATER The Drifter stands in the middle of a plain. Only three Exos remain standing. Everything else lies on the ground in pieces. GEN. MARCUS (O.S.) (on radio) Exo-12, come here. Everyone else... go home to your wives and children. Two Exos head away from the Drifter. The other one comes running up the hill toward Marcus and Launders. LAUNDERS What are you planning to do? Marcus doesn't answer. The Exo stands next to him.

104. GEN. MARCUS (to Exo) Open the hatch. The hatch opens in the Exo's torso. A YOUNG SOLDIER, badly bruised, peeks down at Marcus. YOUNG SOLDIER I'm sorry, Gen. Marcus, we did all we -- GEN. MARCUS Go home, Trent. YOUNG SOLDIER Yes, sir. A ladder unfolds and the Young Soldier steps down. Marcus climbs the ladder and begins to strap himself into the Exo. LAUNDERS What are you doing? (beat, no response) Bernard, what the hell do you think you're doing? GEN. MARCUS Anne, you asked me before if I'd rather die because I did something wrong or because I did nothing at all. You're about to get your answer. The Exo's hatch closes. The Exo turns and heads for the Drifter. LAUNDERS Bernie! Are you crazy! Bernie! EXT. ROCK FORMATION Supergirl paces back and forth as she argues with the computer. SUPERGIRL So it uses the energy to create some kind of kinetic field that allows it to manipulate matter and to create a force field, right? COMPUTER That is correct. SUPERGIRL Is there a way to counter that field?

105. COMPUTER Not as long as the Drifter has energy available. SUPERGIRL But if I destroy the body, wouldn't I be cutting its energy supply as well? COMPUTER Only if you destroy the whole body. If only a part of the body were destroyed, the Drifter would replace it with a new body. But if the whole body is destroyed, the Drifter would be free to drift into a new one. Supergirl thinks about it. SUPERGIRL What if I -- somehow -- extract its energy? Would that work? COMPUTER I have record of seventeen attempts. All failed. The devices used to extract the energy all require energy to function themselves, and the Drifter absorbed it before they could absorb its energy. She thinks about it again, pacing. SUPERGIRL (to herself) Okay, think, Kara, think. The Drifter is a virus -- a tiny energy thing, hiding somewhere inside the body... It stores energy in the body... It can only use the energy it stores... (to the Computer) What if I isolate it? What if I put something around the virus itself that prevents it from reaching the energy in the body? COMPUTER I have record of fifty-nine attempts. All failed. Isolating the virus would require complete enclosure. The technology to do it was not available at the time of the attempts.

106. SUPERGIRL Is it now? Is Earth technology capable of isolating it? COMPUTER No. SUPERGIRL How about your technology? COMPUTER It is theoretically possible. SUPERGIRL (smiles) It is! Tell me how. COMPUTER My power source is highly radioactive. In order to avoid injury to the occupant, the source is contained within a Kervian Isolator. In theory it should be capable of isolating the Drifter. SUPERGIRL Great! Now tell me where this isolator is. One screen shows a blueprint of the ship. A large sphere flashes at the front of the ship. She takes a good look at the blueprint and then moves to the front of the ship. She grabs the metal and is about to tear it open when something occurs to her. Her smile fades. SUPERGIRL Is it possible to take the isolator without taking away your power source? COMPUTER No. SUPERGIRL What will happen to you without your power source? Do you have emergency power? COMPUTER I will cease to operate without my power source.

107. SUPERGIRL Can I separate the isolator from the power source and then put it back? COMPUTER You would render the isolator useless if you attempt to extract the power source from it. SUPERGIRL Can you use a Terran power source? COMPUTER No. SUPERGIRL Can you tell me how to build a new one? Or how to build another isolator? COMPUTER Earth technology is centuries behind. SUPERGIRL Maybe there's another Kryptonian escape-pod. Could I use that power source? COMPUTER My data banks would only survive a few minutes without a power source. SUPERGIRL So, in a few words -- I have to destroy you to save Earth, right? There's no other alternative. COMPUTER It seems the only possibility. SUPERGIRL Then please tell me everything about my parents. COMPUTER Not possible. SUPERGIRL Please, don't do this to me. At least tell me my parents' names. COMPUTER Not possible. I am sorry, Kara.

108. SUPERGIRL Are you capable of reasoning? COMPUTER I am a complete artificial intelligence. SUPERGIRL Then please, understand me. I NEED to know about my parents. Can you understand that? Can you understand that I need to destroy you too? I have to destroy the Drifter. I have to. But if I do, I'll never know about my parents, unless you tell me about them now. Do you understand my problem? COMPUTER I do, Kara. And I am sorry, but I am not allowed to provide you with any kind of information regarding your past until you are mature enough. Do you understand me? SUPERGIRL It's not fair! Please... COMPUTER Not possible. A beat. Then in the same motherly voice used in the hangar. COMPUTER (CONT'D) Kara, think not about your past, only about your future. Think not about where you have been, only about where you are going. Think not about your origin, only about your destiny. Be brave, my daughter, and above all: live. She looks about to cry for a moment, then her sorrow is replaced by anger. She lets out an angry yell. She heads for the front of the ship and tears the metal apart, opening a large hole on it and sending a large piece flying a hundred yards away. Inside the hull we see a metallic SPHERE two feet in diameter. She puts her hands on the sphere, doubting for a moment. SUPERGIRL Please.... No response.

109. In an angry bursts, she yanks the sphere out of the hull. Then she slumps into the ground, her back to the ship. A beat. Then in a weak voice: COMPUTER Well done, Kara. Your unselfishness shows your maturity. I am proud of you. And I am sure Alura and Zor-El would be proud as well. She turns to the ship. One of the screens shows an image of her with her parents. The image fades quickly, we only get a quick glimpse of it before it banishes completely. She stares at the screen for several seconds after it has faded away. SUPERGIRL Thanks. INT. DESERT OUTSIDE LEESBURG Marcus' Exo walks slowly to the Drifter. There's no hurry. He's about fifty yards away now. The giant merely eyes the Exo curiously. A mosquito trying to kill an elephant. LAUNDERS (O.S.) (on radio) Bern, get your ass back here! That thing survived a nuclear explosion -- a self-destroying Exo won't even tickle it! (beat) Bern! The Exo accelerates. In a second, it's running full speed. The Drifter cocks his head. Then he attacks. Rocks of all sizes lunge at the Exo. Marcus avoids most of them with incredible agility. He rounds the Drifter, trying to find an opening. He needs to be very close. Then the sand in the desert takes the shape of an arm and grabs one of the Exo's leg. The Exo falls to the ground. It tries to break free, but can't. LAUNDERS (O.S.) (on radio) Eject! Eject! Then the Exo uses its machine guns to cut its own leg off. And continues for the Drifter, crawling. The Drifter seems amused by this. He lets the Exo get closer before the final attack.

110. Then some sort of whirlwind forms in the desert. A house- sized desert storm, with the sand moving at one tenth the speed of light. The whirlwind moves slowly toward the Exo. The Exo fires its cable. It misses the Drifter by three feet, but that was the intention. The cable hits a large rock formation and wraps around it. Then the Exo recoils the cable. Instead of pulling the rock, the Exo itself gets pulled toward the rock formation. Toward the Drifter. The Exo is about ten yards away when the desert in front of the Drifter comes to life. Two large triangles rise from the ground, as thin as a molecule. Scissors. They're about to cut the Exo in half. Then a blue/red streak takes the Exo away. The cable yanks a large rock that slams into the Drifter's back. Supergirl takes the Exo to the hill where Launders watches the battle. EXT. HILL Supergirl lowers the Exo into the ground. She carries the Kervian Isolator. Launders rushes to her. The hatch opens in the Exo, showing a badly hurt Marcus. SUPERGIRL (to Marcus) Are you okay? Marcus doesn't answer. LAUNDERS (to Marcus) You're crazy! You're an idiot! You almost get yourself killed for nothing. You're a moron, Bernie. GEN. MARCUS (to himself) I'm Gen. Bernard Marcus of the U.S. Army. I'm god around here. Don't ever call me Bernie. LAUNDERS I'll call you whatever the hell I please! SUPERGIRL I have a way to defeat the Drifter. Marcus and Launders turn to Supergirl. SUPERGIRL (CONT'D) But I'll need help.

111. LAUNDERS You got it. SUPERGIRL This -- (re: the Isolator) -- Can isolate the virus. But I need find out where the virus is inside the body. LAUNDERS That's easy. The decay of the body is proportional to the amount of energy that courses through it. The virus' location should show the largest amount of decay. SUPERGIRL (smiles) Great! She turns to the Drifter, but her enthusiasm fades quickly. She turns to Marcus. SUPERGIRL (CONT'D) I can't get too close to the Drifter with the Isolator. It'll try to destroy it, and I'm not sure I can protect it. I need a distraction. GEN. MARCUS I'm sorry, but this -- (re: the Exo) -- is all that's left of my army. Supergirl thinks about it for a moment. Then points to the Exo's arm. SUPERGIRL Does the repulsion beam still work? Marcus turns to the console in front of him. He pushes a button. A beam shoots from the Exo's arm. GEN. MARCUS Apparently. SUPERGIRL Great. She flies up to the Exo's hand and places the Isolator in its grasp.

112. SUPERGIRL (CONT'D) Send it to me when I give you the signal. GEN. MARCUS You got it. Supergirl flies toward the Drifter. EXT. DESERT OUTSIDE LEESBURG - NIGHT The Drifter stands facing Supergirl as she approaches him. She stops fifty yards away, hovering in mid air, trying to think the best way to attack it. The Drifter's voice is calm and measured. DRIFTER Do you have any idea how many have tried to destroy me? I am as old as time itself. I cannot die. Slowly, the pieces of every Hovertank, Exo and plane begin to assemble themselves into twisted, grotesque, animal- shaped MONSTERS. DRIFTER (CONT'D) What makes you think you can succeed where so many others have failed? Supergirl is scared. She knows how powerful the Drifter is. But she's decided. She gathers all her courage and charges. The Monsters attack, trying to prevent her from reaching their creator. She punches this one and kicks that one, trying to fight her way through, but they're too many, too strong. An APE-LIKE monster grabs her from behind with a massive hand. She tries to break free but can't. Then an ALLIGATOR- LIKE monster bites her in the leg, drawing blood. She screams in pain. She uses her heat vision on the Ape-Like Monster, cuts through it, but the cut heals itself instantly before she can get away. An ELEPHANT-LIKE Monster lunges itself to her, smashing against her and the Ape-Like Monster, crushing the latter. Supergirl is free but in great pain. She slowly gets up, then two monsters attack her. A Wolf-Like Monster bites her arm, but her armor protects her. The other double-fists her on the back, sending her a dozen feet into the ground along with the Wolf-Like monster.

113. She comes flying up from the ground and smashes two Monsters. The monsters reassemble themselves a second later. The fight continues for a minute. She knows that attacking the monsters is useless: it doesn't harm the Drifter and the monsters themselves can repair any damage she does to them. But she's trying to force the Drifter to use as much of his energy as possible. She constantly scans him with her X-ray vision, trying to find the spot on his body that decays the fastest (where the virus itself is). She finds the spot. Right between his shoulders. SUPERGIRL Yes. She heads for the Drifter himself at full speed. She fights off the monsters in her way, but generally tries to avoid them. Then she crashes into the Drifter's force field and bounces off it, in pain. Then recovers her composure and charges again. The force field resists her punches. The Monsters attack her. They seem to pass through the force field effortlessly. She continues to attack the force field, fending off the attacks from the Monsters. Then the Ape-Like Monster jumps from behind her and grabs her, smashing her head-first into the force field. She's dazed and hurting. The other Monsters begin to bite, punch and kick her. She tries to break free from the Ape-Like Monster, but it's too strong. She flies up, taking the Monster with her. Then she backs at full speed into the force field, crushing the Monster. She's free now. She flies up into the stratosphere then turns around and comes down on the force field at full speed. This time the force field shatters. But the impact hurts her too. She collapses on the ground a few feet away from the Drifter, almost unconscious. The Monsters disassemble themselves. Their metal forms a large cable, about a foot in diameter. The cable ties around Supergirl, wrapping her whole body with it. Then it lifts her off the ground so she's at eye level with the Drifter. DRIFTER I am a god. You cannot destroy me. The cable begins to crush Supergirl. She screams in terrible pain. She uses her heat vision on the Drifter, but he absorbs the energy easily.

114. Then she tries it on the cables but the energy heads for the Drifter instead (it heads for the virus itself, in between his shoulders). The cable continues to crush her for a moment longer. Then a piece of her armor stretches into a sword and slashes the Drifter. He wasn't expecting this and the Drifter's skin is rather weak, so the sword cuts half his neck. Then the sword widens and covers the spot between his shoulders where the virus is. Supergirl uses her heat vision on the cable again, this time the energy hits the cable, melting it. She breaks free and attacks the Drifter. She punches it several times. Sending it staggering back a dozen yards. The cable turns back into a Monster and attacks her. She grabs the Monster and slams it into the Drifter, breaking off a large chunk of its head. The Drifter staggers back further. He's losing control. His head turn into Millar's. MILLAR Die, monster! Die! The Drifter regains control again. His head returns to its H.G. Riger-esque self. Supergirl charges again. EXT. HILL Launders and Marcus realize what just happened. LAUNDERS (screams) Millar! You want that thing dead! This is your best chance. Take control of its body. It's a billion against one! Take control! EXT. DESERT Supergirl hits him a couple more times. The Drifter loses control again. This time it's the multi-headed show. MANY HEADS Die! Die! Die! DRIFTER Leave me alone! I just want to live!

115. INT. EXO A screen shows a close-up of the fight. Marcus aims the Exo's arm toward Supergirl. GEN. MARCUS So do we, you psychotic, multi- headed son of a -- The Drifter loses control again. Supergirl gives a hand signal. Marcus fires the Isolator. EXT. DESERT OUTSIDE LEESBURG The Isolator flies to Supergirl. She catches it. A part of her armor stretches and wraps around the Isolator (to protect it), then she thrusts it into the Drifter. The first impulse embeds it a foot inside his skin. Supergirl punches it several times, each time sinking it a bit further. Three more punches and the Drifter stops screaming. His expression frozen in that of Millar's. Then slowly the Drifter's body begins to melt. Pieces of his body drop to the ground like wax from a candle. After a moment, all that's left is the Isolator, still covered by the piece of Supergirl's armor. She falls to the ground, exhausted. She's made the effort of her life. She'll feel that in the morning. She pants for a moment, eyeing the Isolator, half expecting the Drifter to come back to life. But he doesn't. It's over. She slowly picks herself up again and grabs the Isolator. EXT. HILL We see Supergirl in the distance, flying toward us. Marcus jumps out of the Exo, feeling like a kid and smiling like one. GEN. MARCUS That was an impressive performance, Supergirl. I'm going to make sure the President gives you a medal even if I have to point my bazooka to his forehead. LAUNDERS (smiling) I'm going to tell him you said that. GEN. MARCUS Heck, I'll tell him myself when I call him.

116. Supergirl lands next to them. The piece of her armor covering the Isolator returns to her body. She hands the Isolator to Marcus. SUPERGIRL I suppose you can take care of it now. GEN. MARCUS You bet I can. For the first time we notice that the Isolator is screaming with Millar's voice. MILLAR Kill me! Kill me! Marcus and Launders look at each other. Marcus shrugs, turns around and heads for his Jeep. Launders follows him. Supergirl turns back to the desert, and walks out of shot. We follow Marcus and Launders. They walk in silence for a moment, eyeing the ball. Millar's screams are creeping the hell out of them. Then Marcus stops. GEN. MARCUS (to Isolator) I'm Gen. Bernard Marcus of the U.S. Army and I'm glad to inform Captain Millar and all the billions of minds trapped with him that the menace known as the Drifter is now under control, hopefully forever. Let me assure you that your involvement in this accomplishment will not be forgotten. You've done an excellent job. You should be proud of yourselves. And you may now rest in peace. Millar's voice slowly goes quiet. LAUNDERS Are you kidding me? THAT worked? GEN. MARCUS Everyone needs closure. Even remnants of emotions trapped inside an alien monster. Marcus starts for the Jeep.

117. GEN. MARCUS (CONT'D) Besides, I'm a General. Everyone does what I tell them to. Launders starts for the Jeep too. LAUNDERS You're so full of it, Bernie. GEN. MARCUS My dear Anne, if I didn't hate your guts so much, I'd ask you to marry me right now. Launders bursts into laughter. LAUNDERS Just try that, buster, and you'll learn what it feels to be in the wrong end of a bazooka. GEN. MARCUS I know how that feels. Believe me, I know. They reach the Jeep. Launders is smiling. She turns around and sees Supergirl, sitting on the ground a dozen yards away. Her smile fades. She exchanges glances with Marcus and heads for Supergirl. CUT TO Supergirl. She sits staring at the horizon. Tired, hurting, and completely spent. Launders approaches her. LAUNDERS Need a ride? SUPERGIRL I'm okay. It's just that -- I had to destroy my ship. Launders sits next to her. LAUNDERS I'm sorry. Did you find out anything about your past? SUPERGIRL The computer told me my parents' names and showed me their picture. (beat) But it didn't work.

118. LAUNDERS (frowns) What didn't work? SUPERGIRL Never mind. Supergirl stands up and flies away. INT. KITCHEN - DANVERS' HOUSE - DAY Linda, Sylvia and Fred wash the dishes after lunch. Sylvia rinses the dishes, Linda dries them and Fred places them in the counter. They look like a happy family. INT. KARA'S HOUSE - ARGO CITY - DAY - FLASHBACK The same Kryptonian residence we've seen in distorted memories several times, only there's no blurring anymore. The time at this point is a few hours before the party for Kara's sixteenth birthday. The house is a blend of Kara's real memories and Earth memories. Some parts look like they belong on the Danvers house, some are definitively alien. ALURA and ZOR-EL prepare the snacks and drinks for the party while Kara (at sixteen) watches her birthday cake as it cooks in an alien oven. Alura and Zor-El look exactly like Sylvia and Fred Danvers, only with different hairstyles and color. They wear Kryptonian clothes. ZOR-EL The cake isn't going to cook faster just by staring at it, Kara. KARA (smiles) Are you sure? 'Cos I have this theory, you know, that if you stare at something really, really, hard, you can make time move faster. And I need to test it for my science class.

119. ALURA And I have this theory, you know, that if the birthday girl doesn't stop staring at her cake and starts helping around here, she's not going to eat any of it. Do you want to test that theory too, dear? KARA Okay, what do you want me to do? ALURA How about you help your dad with the hors d'oeuvres? Zor-El finishes filling a tray of hors d'oeuvres. He eats one. ZOR-EL Oh, these are great. Come on, Alura, try one. Zor-El grabs one tiny sandwich and gives it to Alura in her mouth. Alura eats it then wraps her arms around Zor-El's shoulders. ALURA (sensuous) Hmmm. I don't remember the last time you fed me. Zor-El wraps his arms around Alura's hip. ZOR-EL (playfully) Have I been neglecting my beloved wife again? How uncouth of me. KARA Oh, no, no! You're not going to start kissing again! That's -- oh, gross. Zor-El and Alura kiss. KARA (CONT'D) (smiling) Stop that! You're going to give me nightmares for the rest of my life! ZOR-EL You're a tough girl, Kara. I'm sure you can take it. Zor-El kisses Alura again. Kara chuckles.

120. INT. KITCHEN - DANVERS' HOUSE - DAY - RESUMING Linda has a strange expression on her face. Sort of a sour- sweet smile. LINDA Mom, can I go out with Rich tonight? SYLVIA Of course, Linda. LINDA Thanks. They smile at each other. Fred looks at them, concerned. They're mother and daughter now. He's not sure that's healthy. SYLVIA But no funny business. LINDA Mom! FADE OUT. THE END




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